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==Save Your Ass Dice== Every game, you begin with five Save Your Ass dice: one each of d4, d6, d8, d10, and d12. You may spend these on any roll, before or after; you may spend no more than one SYA die per roll, and once spent, it's gone for the rest of the game. You get these back at the beginning of every session, or when the GM says so. The Lucky perk gives you more SYA dice. In addition to just boosting SYA rolls, you can use a SYA die like so: *Healing Wounds: Roll a SYA die and heal that many Stun instantly. If you roll a 5+, also heal one wound, and if you roll a 10+, heal two wounds. *Not Dead Yet: Spend your best SYA die when you kick the bucket, and add one to the roll for every other unused die. If your total is a 10 or higher, you are left for dead, and may come back in 1-3 adventures... with a vengeance! (No matter what, you die on a roll of 1. Sorry, you can't buy Lucky 5 to be immortal.) *Roll With Blow: You may reduce any damage taken by the value of a SYA die roll. Redetermine the number of wounds dealt based on the 'new' amount of damage actually done to the character.
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