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===Miscellaneous=== <i>Adrenaline Wears Off:</i> If more than two rounds go by without combat,then the adrenaline in a character's system wears off. At this time, check to see if you are Hurting (see below). In addition, if you have lost more Stun than your Health+Strength+(Feral/2), you have to make a KO test, as noted below (with an 'attack roll' equal to the amount of stun you have lost). <i>Going Defensive:</i> If you decide not to act, you may add your Feral, Race, or Perception die (whichever is better) to any defense roll you make. <i>Hurting:</i> When you have more wounds than your Health die size, you are Hurting. You are at a -1 die penalty to all actions. However, if your wounds <i>start</i> below or equal to your Health die size and then go <i>above</i> this number, you don't automatically apply the Hurting status -- read <i>Adrenaline Wears Off</i>, above. <i>Knockout:</i> If you ever take more than Strength+Soak stun in any one attack, you must make a Health + Race + Feral roll equal to or greater than the attack roll or be knocked out for 1 minute you missed by. <i>Movement:</i> You can move up to your Movement in meters for free every round. You can move up to four times every round; each time beyond the first counts as an action. [[Category:Irradiated Fur]]
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