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=Special Abilities= Internal repair system: Slow regeneration (natural healing roll 1/day), can make natural healing roll at +2 to heal wounds. Costs 1 charge, has 3 charges, Eight hours to recover one charge Super endurance: +2 Vigor, require half normal sleep, +2 on all fatigue checks Super Reflexes: +2 Agility, Uncanny Reflexes (-2 to be hit if aware of attack) and the Quick edge Super Speed: Double pace, D10 running die Super strength: +2 Strength, Brawny edge Drug induced Euphoria: -1 on all Smarts or Smarts linked skill rolls in a non combat or low stress situation.
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