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==Towns== * 01:03: '''Aulercia:''' This La-Islan town is filled with lumber-mills and woodcutters. * 01:10: '''Santonium:''' This town is a prosperous, quiet farming town, although it is a little too vulnerable to the sea barbarians according to the town fathers who have been petitioning for a wall to be built. * 03:16: '''Autia:''' Located in the prosperous wine-country, Autia is relatively safe. While not yet threatened by barbarians, ''bagaudae'' are sometimes a threat in the surrounding areas. * 04:00: '''Constantia:''' This Hyperborean town is not far south of Duroliponte and is also close enough to the province of La-Isla to be fairly wealthy. However, the sea barbarians are a growing threat... * 04:08: '''Eburonium:''' This town was sacked during the Bad Years, but has now recovered for the most part. As with Santonium, the town fathers fear that a raid from the sea barbarians may come. * 06:06: '''Ostia Lexoviorum:''' This town serves as a port connecting Colonia Magna with the provinces of La-Isla and Hyperborea and lies at the mouth of the Tarus River. The remnants of the Tarus River fleet serve to supress piracy along the river and to help defend Ostia Lexoviorum. The town also has a wall surrounding its core, but the outer areas would be vulnerable to attack. * 07:09: '''Noviomagus:''' This town largely serves as a stopover for merchants coming to or from Western Centralia as well as being an exporter of agricultural goods to Colonia Magna. * 10:13: '''Colonia Flavia:''' One of the few rapidly growing towns in the province, Colonia Flavia benefits from a good location and a population swollen by refugees from more dangerous areas of the province. Colonia Flavia is almost large enough to be considered a city. Neither its sewer system nor its entertainment facilites are large enough to serve its growing population, and plague or riots may result. * 11:02: '''Fer Aquila:''' This town is still not wholly Faliscanized, and its inhabitants speak a most vulgar Quotidian. It is located close to the mouth of the Frigidus and serves a valuable strategic purpose. Although it was sacked several times during the Bad Years, it is thought to be relatively safe these days, as any large push by the foot barbarians would likely be aimed at Rema Cisfrigidia. The Frigidian Fleet sometimes docks here. * 13:01: '''Tournai:''' Also known as Tornacum, this town is still in Imperial hands and is under the administrative control of the Hyperborean Province. Various barbarian tribes such as the Salii dwell here, but they have long been semi-Faliscanized and have provided troops to the Empire for generations; their elite are well-educated and cultured. The core of this town has a stout wall, and many of its inhabitants are discharged veterans. If this town falls, it likely be due to treachery rather than force of arms. * 14:00: '''Fulvia:''' This town lies across the channel from Tournai, and is also home to many legion veterans. The people of Fulvia fear that if the legion leaves, they will be subjected to the depradations of the sea barbarians. Fulvia is a relatively wealthy town, but not nearly as wealthy as it once was, as the loss of the province of Transfrigidia Faliscana reduced the amount of trading passing through greatly. *16:06 '''Rema Cisfrigidia''' There's definitely trade coming up from the Centralian heartland, as well as from the Imperial Core and from other provinces such as Hyperborea. Rema Cisfrigidia is a bit rough-and-tumble what with barbarian traders and soldiers, but is reasonably cosmopolitan for a mere town; many of its residents are descendants of refugees from the ruined cities nearby. For adventurers looking to cross the Frigidus, Rema Cisfrigidia is a good place to equip, make contacts, etc. There's a good deal of construction occuring, as a city [town] wall is in the process of being built. However, it's not close to completion, so a concerted barbarian attack would easily take the town barring a miracle or the arrival of a mobile legion. *17:13 '''Transmontania Nova''' It's built in the former suburbs of the ruined city of Transmontania Magna (18:13). It's something of a backwater, but not too rustic. Nearby Transmontania Magna is fairly tame as far ruined cities go. One might run across the odd runaway slave or skulking outlaw, but in general treasure obtained in the ruins is going to be the result of diligent searching rather than wresting gold from foes. Please note the frontier troops at 20:09; they're there to prevent barbarians from slipping across the river during a bad winter, sneaking south through the forests, and then looting---as was the case when Transmontania Magna was taken.
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