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Kingdoms: Autumn - Harvest
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==Promises, Favours and other Worthless Bits of Paper== Additionally, a King may try to exchange promises and future favours as part of the price. Vitally, no promise or future favour is binding. A King can always break his word, and the ''Adjudicator'' will not enforce any promises or favours made. That's not to say such things have no place in the game. A canny King will ask for a promise that can be fulfilled quickly, and will only trust in his opponent's honour near the start of a the ''game of succession''. But if two kings can grow to trust and respect each other as equal opponents, then promises and favours can become quite a useful tool. It is very important to make sure that players have a sufficient sense of detachment to be able to recognise that ''a player character breaking his word does not mean that the player is less trustworthy in real life.'' If an Adjudicator feels he has the sort of game group that is going to take an in character back-stab as a betrayal of trust in real life, then he should probably either ban promises and favours altogether, or find different players. If you have players who start saying that other players are not trustworthy ''"becase they broke a deal last game"'' it's normally time to step in. <br><br>
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