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Kingdoms: Creating the Court
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==Masters of Intrigue: The Bishops== Each Court has two Bishops - one Seelie and one Unseelie. A Bishop is a master of intrigue. Bishops are essential to success in the season of Winter, and will be the Pieces you use most often employ as Agents for your Winter Intrigues. A Bishop's strength is through subtlety and the power of words, rather than through martial strength or battle command. Unlike Knights, there are strong in-game differences between Seelie and Unseelie Bishops, and the sort of actions they can engage in. Seelie Bishops tend to be politicians, courtiers and administrators, operating openly in society to achieve their goals. Unseelie Bishops tend to be spies, black-op agents and demagogues, working invisible to subvert, poison and sow discord. Critically, a Seelie Bishop can never oppose the actions of an Unseelie Bishop and vice versa. Note that despite being called "bishops" these pieces need not have any religious connotations to them. You definitely can make them clerics and holy men if you like, but you don't have to - they can be secular agents if you so wish. Regardless, when the Court is created, it is the King's-Player who must make the decisions, and fill out the character sheets for both of the Bishops in his court. <br><br>
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