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==The Huntsman - Pain 5 (2 within the Iron Keep)== The Huntsman is the one member of the Jack's Court who is considerably more powerful outside the keep than he is within. Inside the Iron Keep, the Huntsman is little more than a glorified kennel master. But out in the Quarters he Hunts with the One Eyed Jack's own authority. Clad in tough fighting leathers and loose cowl, the scent of old blood clings to the Huntsman. His face jutting from the cowl is the bare white skull of a great wolf with an eerie blue flame dancing in the empty sockets - a flame that drifts closer to red as the Huntsman closes with his prey. Despite his appearance, the Huntsman can and does speak, though usually only to his Hounds. The Huntsman only hunts on the order of the Jack, sending his Death Hounds out ahead of him, but keeping two at his flanks at all times outside the Keep. '''Special:''' Out in the Quarters, the Huntsman has a terrible reputation. Minion level Nightmares, excepting his own Death Hounds, will avoid the Huntsman, fleeing from his presence for dear life. Lieutenant level Nightmares not of the Raven King's court will viciously and immediately attack him on sight. When being attacked by other Nightmares, the Huntsman's Pain increases by 2 + 1 for each additional Nightmare beyond the first to a maximum Pain rating of 12. If a major Nightmare attacks the Huntsman, he can blow his Horn to summon the Jack. '''The Huntsman's Horn:''' The Huntsman bears a great hollow ram's horn which he can blow to summon his liege. He will only do so under conditions set by the One Eyed Jack. It is rumored that his ability to add pain against other Nightmares comes from this Artifact. ====Death Hounds - Pain 2 (4 when Tracking)==== Large and lanky dogs, pale and furless with bare skulls for heads, the Death Hounds are usually found hunting at the Huntsman's behest, running ahead of him to bring his prey to ground (tracking Pain 4) or at his flanks as guardians (Pain 2). Like the Huntsman, their eye sockets glow a cold blue until they near their intended prey, then they begin to glow violet, and ultimately crimson as they close with their prey. Like the Huntsman, the scent of old blood clings to them. When in sight of their prey the Death Hounds will howl, summoning the Huntsman. Death Hounds don't always hunt with or for the Huntsman, however. Packs of feral Death Hounds can be found roaming the Quarters, their eye sockets empty of light, though the smell of old blood still clings to them.
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