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Lancer: In Golden Flame: Downtime
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==FIGHT IN THE HELLFIRE LEAGUE== You paint a logo on your mech, practice your interview voice and pay sign-up fees to compete in Calliope’s most popular sport: gladiatorial mech violence. This isn’t the same as tactical combat: it’s as much about looking good for the camera as it is about blowing holes in your opponent, and you have to be very careful not to kill them. Plus, your usual work doesn’t require you to craft a persona or cut compelling promos. The only league still accepting sign-ups this late in a season is the Hellfire League. The Thunderstorm and Moon Glacier Leagues are too selective about their membership to allow new entries at this time. This downtime action is specific to the Icebreaker. The PCs can only take advantage of it when on the station, but if a future downtime is at least a few weeks long, a PC could take a shuttle from wherever they currently are to the Icebreaker to indulge in a little luxury R&R. This action is only available until the end of Act 1, after which the current season ends. Create an Arena Performance clock with eight segments, and then make three rolls: The first roll is about crafting your persona, cutting good promos and developing good on-screen chemistry with opponents. It requires skill triggers like Charm, Lead or Inspire, Take Control or Threaten. The second roll involves sizing up your opponents, understanding the “meta” of the league and developing a fighting style. It requires skill triggers like Investigate, Read a Situation, Spot or Word on the Street. The third roll involves actually fighting in the arena, trading blows, surviving an enemy’s attacks, controlling the environment, winning the battle and looking good doing it. It requires skill triggers like Assault, Blow Something Up, Show Off or Take Someone Out. Each roll has the potential to fill in some segments on the Arena Performance clock. For each roll of 9 or less, don’t tick any segments.<br> For each roll of 10-19, fill in one segment. <br> For each roll of 20+, fill in two segments.<br> Your Arena Performance clock remains between missions, so you can take this action over multiple downtimes to accrue successes. If you finish a run with no segments ticked, you’re a disappointment. You don’t have the acting chops to make an interesting character, your style isn’t engaging to watch and you don’t have much in-ring talent. Sorry, you’re just not league material. They ask you not to come back. You can’t take this downtime action again. If you finish a run with 1-3 segments ticked, you’re fine. You don’t win anything, but you’re at least able to make someone else higher up the ladder look good, and the crowd doesn’t hate you. You get paid enough to cover your repair bills, and gain +1g on all checks to interact with fans of the sport until the next downtime. If you finish a run with 4-7 segments ticked, you’re doing numbers! You aren’t championship level yet, but you have a combination of charisma, style and skill that’s pleasing the crowd. You gain +1g on all checks to interact with fans of the sport until the next downtime, and enough winnings to secure a single RESERVE. If you finish a run with 8 segments ticked, you’re dynamite! You’ve got that rare blend of personal magnetism, unique styling and combat skill that makes a star. There are whispers in the sports bars and the Omninet forums: you might do it. You might go all the way. You get all the benefits of 4-7 segments, plus you get an invitation to the next league championship, which will take place at the end of Act 1.
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