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= Mage game mechanics = == Gnosis == Gnosis is the basic magic skill, a measure of understanding and connection to the realm of magic. All creatures have a Gnosis of 1, all the creatures in the world have some connection to the magic. ====Rule Changes==== * Gnosis cost has been changed to x5 (new dots x5). * Gnosis determines the casters access to spells. The caster's gnosis must be greater than the D20 spell level to learn and cast a given spell. E.g. to learn and cast 3rd level spells requires the caster to have Gnosis 4. * The Arcana Mastery table (pg 76 Mage) has been changed to the following: {|width="90%" align="center" ! !colspan="10" | Arcana |- ! Gnosis !! 1st !! 2nd !! 3rd !! 4th !! 5th !! 6th !! 7th !! 8th !! 9th !! 10th !! Mana<br/>Max |- | 1 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 0 || 0 || 0 || 1 |- | 2 || 3 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 0 || 0 || 2 |- | 3 || 3 || 3 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 0 || 3 |- | 4 || 3 || 3 || 3 || 2 || 2 || 2 || 1 || 1 || 1 || 0 || 4 |- | 5 || 3 || 3 || 3 || 3 || 2 || 2 || 2 || 1 || 1 || 1 || 5 |- | 6 || 4 || 3 || 3 || 3 || 3 || 2 || 2 || 2 || 1 || 1 || 6 |- | 7 || 4 || 4 || 3 || 3 || 3 || 3 || 2 || 2 || 2 || 1 || 7 |- | 8 || 5 || 4 || 4 || 3 || 3 || 3 || 3 || 2 || 2 || 2 || 8 |- | 9 || 5 || 5 || 4 || 4 || 3 || 3 || 3 || 3 || 2 || 2 || 9 |- |10 || 5 || 5 || 5 || 4 || 4 || 3 || 3 || 3 || 3 || 2 || 10 |} ==Arcana== Arcana represent the both knowledge and skill with each of the 10 spheres of magic. While Gnosis represents a general knowledge of magic, the arcana are the specific areas. The maximum ranking in each arcana is given on the Arcana mastery table (above) based upon their current Gnosis. The mage must rank their arcana from 1st (highest knowledge) to 10th (lowest knowledge). If the wizard accepts a school of magic, their ruling arcana are ranked 1 and 2, and their inferior arcana is ranked 10th. They may rank the remaining arcana as they see fit, but may not change it once set. ====Rule Changes==== The cost for learning new Arcana has been changed. * Ruling Arcana cost is x2 * Normal arcana cost is x3 * Inferior arcana cost is x4 == Casting Spells == Casting spells in D20 is automatic, with no chance of failure, but not so in Mage. The caster must roll a spell check (Arcanum + Gnosis + Attribute) and get one or more successes, adding willpower dice if desired. The Arcanum is the dots in the primary arcanum for the spell, and the Attribute is determined by the type of caster (Arcane Wizard, Arcane Sorcerer or Divine). == Mana == Mana is the power of magic, a personal reserver of power to influence the world around them. Many rotes require one or more mana to cast. Casters may also spend mana to increase damage on a spell (Bashing -> Lethal -> Aggrivated).
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