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=== Colchis, the Starborn === Colchis swam to the stars. He gathered his Cohort, taught them the secrets of his Evolution and fled the dangers of Earth to seek sanctuary in the oceans of space. He wasn't always an inhabitant of outer space of course, Colchis' story begins in ancient times at the edge of the Black sea in the city of Rizaion now called Rize. It begins with a man named Polemon. Polemon was an astrologer and a charlatan, while in the World of Darkness there are those who can predict the future in the stars Polemon was not among their number. Instead he had a quick wit and a honeyed tongue. As was the way of educated men in such times he lived off patronage and charmed his hosts with prophecy to their liking. In time his harmonious existence was ended by the emergence of his birthright. His heritage brought Polemon the true gift of prophecy his fame grew and so did the Zeal of those who followed his word. He grew to believe the stories told about himself and took the name Colchis after the kingdom of his birth. Colchis swam the Black Sea making contact with his Cousins, through charisma and force of conviction his beliefs in the unity of the stars, tides and Tribe became the dominant beliefs of the local Leviathans. Energised though a sense of direction the Tribe thrived until as always it was brought low by retaliation from mankind and internal divisions. Gathering his most loyal followers Colchis fled, he fled until he out swam the Earth itself. '''Appearance:''' Colchis is a man in cast from the Mediterranean mould with dark hair and olive coloured skin. Though once a thin man with a scholar's build he is a Bahamutan and over the years has grown into a mountain of a man. His apotheosis is a whale covered in black scales that glow with iridescent rays when struck by the sun. Pitted with micometeor impacts and dusted with comet frost he looks like nothing of this Earth. '''Storytelling Hints:''' The secret is that Colchis is at heart a coward. He hides it very well of course. If he could Colchis would cut ties with Earth and even his Cohort entirely to hide in the void between stars. As it is he remains within the solar system and uses his Cult of Astrologers move food in bulk to hidden locations in preparation for his returns to Earth. He supports his Cult from a distance through his dreams, these dreams insure far more amateur astrologers and astronomers catch a single fleeting glimpse than should be possible. The other secret is that isolation has driven Colchis quite mad. In his more lucid moments he is still the brilliant Leviathan that kept his Cohort safe for centuries and nominally the leader. Other times he believes the stars are speaking to him in wordless music and shapes within their lights, asking for his loyalty in an incomprehensible divine agenda. There is no great wisdom here, these are the delusions of a madman and their dictates have led his cult to clash with the followers of terrestrial Leviathans and almost revealed his Cohort to humanity on several occasions. If you are to fight Colchis it pays to learn of Astrology for in his madness he plans around signs and portents rather than his own divine perspective. If you hear the ramblings of a slightly mad astrologer who hears the stars in her dreams listen closely for Colchis has touched those dreams and may have revealed a hint of his plans, but do not get too close for such dreams lead to madness and recruitment into Colchis' Cult. '''Attributes:''' Intelligence 2, Wits 3, Resolve 2, Strength 2, Dexterity 2, Stamina 5, Presence 2, Manipulation 2, Composure 4. '''Skills:''' Academics 2, Medicine 1, Occult 4 (Astrology), Politics 1, Science 1 (Astronomy), Athletics 4 (Star swimming), Brawl 2, Firearms 1, Stealth 1, Survival 3, Animal Ken 2, Expression 2, Streetwise 1, Subterfuge 3. '''Strain:''' Bahamutan<br> '''School:''' Abyss<br> '''Sheol:''' 4<br> '''Virtue:''' Prudence<br> '''Vice:''' Sloth<br> '''Tranquillity:''' 4 (Schizophrenia, Fixation [Eyes are pure black and as empty as the void]).<br> '''Defence:''' 2<br> '''Health:''' 11<br> '''Size:''' 6<br> '''Speed:''' 9<br> '''Initiative:''' 6<br> '''Willpower:''' 8 '''Channels:''' Lambent Eyes of Judgement, Oroborus' Kin (Divine Perspective 2, Swimming the Sea of Stars 4), Eye of the Watchful Deity (Anointing the Prophet 4), Uncrowned Fisher King, Rain-Dance of the Tempest (Obscene Geometries 3, Breaking Gravity's Chains 3), Swallowing the Sun (Lasting Darkness 1, Nightfall 2) Lord of the Sea, Womb of Terrors (Dread Champion 1), Stalker's Shifting Hide (Broken Lens 3, Slip Sideways 4) Blood in the Water, Insidious Creature, Piercing the Veil of Slumber, Lifeblood of Titans (A Mountain Walked 4), World-Serpent's Endurance (One for the Road 1), No Mysteries of the Flesh. '''Eldrich Lore:''' 4 '''Other Merits:''' Danger Sense 2, Meditative Mind 1, Direction Sense 1, Giant 4, Iron Stamina 2, Cult (Numbers 4, Zeal 3, Fervour 2, Offerings 1, Resolute 2), Divine Prerogative 2 (Occult), Deep Wake 2, Fluid Form 1, Heirloom 3, Vicious Heritage 1. '''Enhanced Transformation:''' +1 in either direction '''Unique Disruptions:''' 5: Being seen by a human who is not Beloved while transformed. 4: Spending more than a week on any planet dangerous to the Tribe. '''Unique Adaptations:''' '''And One For The Road''' (O, World-Serpent's Endurance): Colchis only needs to eat and drink once every four or so months, as measured by his usual level of activity and including the additional sustenance from solar energy. This Adaptation does not reduce the amount of food he requires it simply lets him eat a few months worth all at once. '''Breaking Gravity's Chains''' (OOO, Rain-Dance of the Tempest): In Depth 6 Colchis can fly by creating and swimming through a wake of twisted spacetime. However within a planet's atmosphere he's not very good at it. When too close to a planet or star anything more complicated than flying in a straight line or slowly turning on the spot automatically becomes a chance die. Out in space treat flying as swimming including any bonuses to swimming from Channels and Adaptations '''Swimming the Sea of Stars''' (OOOO, Oroborus' Kin, requires Divine Perspective, Rain-Dance of the Tempest): Colchis can see, navigate and twist the currents of space-time to make incredible journeys in small amounts of time. Though his actual speed of motion does not increase he covers distance at an average rate equal to the speed equal to the speed of light times his Sheol cubed. Individual portions of his journey may be significantly faster or slower. This ability is disrupted by matter and only works in a vacuum. Colchis's unique ability is his bodies adaptation for outer space. In Depth 6 his body does not require oxygen and while he looses Ichor while outside of water providing he is in space (at least 100 km up) the effect is massively reduced to a mere one Ichor per Stamina days, on earth he can go 3 times Stamina minuets before loosing Ichor, enough time to reach space. Colchis is also able to feed of solar energy but this is not enough to sustain him, it merely reduces his food requirements. ==== Sidebar: The Starborn Cohort ==== Colchis' is a member of an atypically large and perhaps arrogent, given their naming habits, Cohort consisting off: *'''Labyrinthos''': A glutton. Covets the wealth and pleasures of earth, but covets his own continued existence far too much to risk it - though he'd be the mostly easily tempted from the heavens compared to his cohorts. In ancient days past, he was worshiped as a god by humanity in the south Atlantic seas and really wants to relive his glory days, but is too afraid of Marduk (who very nearly killed him before he escaped) to return. Labyrinthos plays a dangerous game of attempting to manipulate humans with high technological power to gain influence and followers on Earth, even though he has to make sure to cover his tracks much more carefully than the others. Was an influential member of the School of Clay during his peak. *'''Loki''': Once held major sway over cultists in the North Atlantic, is an excellent planner and can easily achieve the most complicated schemes when compared to his cohorts. Practices "total war" and can effectively and carefully coordinate all of his terrestrial resources to pull off the perfect scheme. Prefers subtlety to force in nearly all situations. Would not be caught dead on Earth again and actually prefers his new home greatly over the ancestral lands of his fathers. Loki is the one most likely to sew conflict between Leviathan and Starborn, or amongst the Starborn, in an effort to gain power and followers for himself or act as a readily apparent antagonist. Any direct connection between him and Norse mythology is hazy as best and he's just as likely to be the namesake of a God as vice versa. *'''Karkaṭa''': According to legend, Karkaṭa was the Hydra's mate and cohort and fled to the stars when he was slain by humans, along with Karkata's progeny. Because of this, she has a very, very large grudge against humanity and she's vindictive and determined to make them pay very viciously and very slowly for the rest of her existence. To her, schemes are not just a means for a survival: it's payback. She is among her kin the least likely to pick a conflict with a terrestrial leviathan, and will frivolously spend resources and ichor on making life for humanity just a little bit worse in any way she can. *'''Nile''': Claims the river was indeed named after him, though it honestly could have been the other way around. Either way, had a fun stint as a fertility god on the mouth of the river in Africa. They got that depiction of his crocodile head just right. The simplest, honest of his band, likes to give adversaries a "fair chance" against him (though what a fair chance is can vary on his disposition) and probably sees his situation as a big, relaxing game to while away the centuries. *'''Shala''': Doesn't really have much ambition other than to follow her sister Themis's, wishes. Ends up doing grunt-work, like ordering around unimportant Beloved on Earth to do minor tasks. Doesn't really have much ambition, and will go along with the flow of either her sister of the group, and is staunchly satisfied to do so. Never had a large influence on terrestrial culture, but didn't really want it. *'''Themis''': The Judicator. The only one of her kind with a title. Her sole purpose amongst the Twelve is simply to settle disputes before they spiral into something out of control that could compromise them all. Her decisions are swift and decisive. She, along with Colchis, are the closest things they have to leaders. Neither one of them rarely gets much of a leg up on the others because Colchis lacks foresight and Themis lacks good initiative, however. *'''Mulgirtab''': Claims to be the oldest and most powerful. Personally killed the ancient hero Orion in a fairly epic ancient battle. Will not let anyone forget about it. Only fled Earth when he came to conclusion that remaining was hopeless. One of the most macabre of the twelve, Mulgirtab operates using Reanimant humans as the "stick" to the group's Beloved groups on earth, as a final "screw you" to Marduk and is basically the one who taught the others the Ritual to Reanimate the dead using Ichor. When he and Karkaṭa conspire, watch out. *'''Ixion''': Acting through a Beloved named Chiron, Ixion was the one who came up with the Astrology scheme in the first place, teaching humans only rudimentary parts of Rituals to make them easier and more vulnerable to the Wake. As such, he is the most skilled at controlling humans and harvesting Ichor, and has the most powerful rituals of his fellows. *'''Kumbha''': Did not want to leave his home waters of the planet, was forced and bullied to participate by Colchis as the foremost expert of the School of the Abyss of his generation, Kumbah is an expert on the Rift and was taken to the stars due to his intuitive knowledge of it. Remains a semi-unwilling participant bullied by the others. *'''Euphrates''': Fled the planet due to problems with Typhons - namely her son became a Typhon while exploring the rift and slaughtered the rest of their Cohorts. Because of that, has a huge grudge against Typhons and will spend resources fighting them (usually using Reanimants of extinct and powerful creatures). This means that she is one of the few of her members that the Wicked Tribe can "depend" on, and quite a few of them may openly worship or revere her as a a positive force. Rarely if ever employs Beloved. *'''Makara''': Operated as a very powerful Cult leader in the ancient Indian ocean. Was forced to flee into the Atlantic when some Typhons attacked her Cult's bases of power. Has, at one time or the other, had a Cult operating in at least every continent once. Is the most familiar with Earth's seas and lands, and generally always has a back-up plan. Makara places "investments" into humanity, helping her Beloved start businesses, cities, or careers and fostering an indirect Cult of personality based around them. Will backstab the other Twelve as soon as looking at them, but her breadth of knowledge, ambition, and paramount is too valuable to sacrifice for her relative petty betrayals.
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