Editing
LeviathanTempest:RavenDumpingGround
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
= Crossover Musings = == Vampire == Leviathan blood is amazingly nourishing to vampires no matter their Blood Potency, in addition Every point of damage inflicted provides one + Sheol Vitae. There is a Drawback: Leviathan blood is extremely toxic, with a toxicity rating of twice Sheol + one for each additional point of damage inflicted. This poison is rather slow acting, Damage manifests over the course of around six hours. Damage taken from consuming Leviathan blood cannot be healed while the Vitiate remains in the Vampires system. Assume this Vitae is spent first. == Werewolf == Leviathans are partly not human and so eating their flesh provides no essence. In fact because the toxic nature of Ichor is akin to cancer, growth and mutation rather than decay and death, it is more dangerous to Werewolves than most beings. Firstly the effects become visible in a matter of minutes and secondly if the Werewolf takes more damage than Stamina they succumb to a form of cancer, one where the cancer cells can Regenerate. See Blood of the Wolf for taghae: Werewolf cancer. == Changeling == === The Lost Parthenon === The Ancients have a unified view of the Tribe. When meeting a Leviathan an Ancient immediately slots it into their mythology as they would do to another Ancient. Without fail a Leviathan is perceived as a relic from an age older than the Ancients themselves, though how much this matches the Tribe's ideas of it's own history can vary considerably. Relations between the Tribe and the Ancients are openly antagonistic at best and open conflict at worst. The Ancient will boast of defeating the Tribe long ago to claim their heavenly throne and have every confidence he can do so again. For their own part Leviathans don't always recognise what the deal is. If the Leviathan's Sheol is high enough that the Ancient is vulnerable to the Wake (no easy feat!) then unless the Leviathan has somehow learned of the Lost Parthenon they will not register anything unusual about the Changeling, other than that it is probably attacking him. Should the Ancient be immune to the Wake than the Leviathan's divine nature instinctively recognises it as a rival deity and a threat to be extinguished. She is not compelled to act in any specific way, Tranquil Leviathans are often experienced in ignoring their frequently misleading instincts, but it's mere presence may trigger an Outburst. Lacking their divine nature Typhons have absolutely no special relationship with the Lost Pathonon. The Ancients gain the following bonuses when interacting with the Tribe: * +2 to all rolls against the Tribe, as they do against the True Fae. * All Ancients gain the Divine Prerogative merit but they can only use it when acting against a Leviathan. The skill involved must somehow be tied to their nature: A knowledge god may use Academics while a Trickster would use Subterfuge. * Leviathans have a hard time poaching an Ancients followers for their own Cult. Mortals Ensorcelled by the Ancient cannot be made Beloved, if the Ancient is immune to a Leviathan's wake then so are her Ensorcelled. Even unEnsorcelled followers are exceptionally hard for a Leviathan to recruit. When trying to make one beloved deduct their Status in the Ancient;s cult from the Leviathan's successes. (If the Cult isn't organised enough for Status, a merit like Allies, Friend or Mentor applied to the Ancient or it's cult can be used) *Sky Gods, Storm Fathers, whatever you call them they gain an additional benefit: 8again on all Intimidation rolls against a Leviathan, this bypasses '''any''' supernatural ability a Leviathan has that may reduce xagain for the Ancient. This is in addition to the considerable advantages their powers over electricity may provide. Leviathan's gain no special benefits against the Parthenon. After all, they lost the war for heaven. ==== Sidebar: Cults for Ancients? ==== Can a Member of the Lost Pantheon take the Cult Merit? Sure why not, it's your game. However some tweaking may be required for both Zeal and Fervour. Zeal is somewhat superfluous to an Ancient, their Cult's primary use as a source for Glamour is already covered by the Harvest Merit and the Anceint's followers don't make the move from devout to blood drenched fanatics, or at least they are no more likely than for normal religions. Instead use “Organisation”. As an Ancient becomes more beholden to their divine persona bank accounts in the church's name, clerical staff, a public relations team and more all become a useful screen to prevent a horrible misunderstanding between the Ancient and the modern world. Instead of Fervour use Influence. Ancients get tasks just like Leviathans but as their cults don't (well don't usually, those that do may use the Fervour rules) combine organised religion with organised crime these tasks tend to be on the good side of the law. This might seem far less powerful than Fervour but Influence is not just a measure of effective members but also how well liked the group is by the community. A Leviathan's Cult with the Recognition Merit may be entitled to visit a hospital and comfort the sick, but when an Ancient with Influence does so people are actually glad to see them. In addition to providing tasks Influence can provide a bonus to applicable social rolls. === Dreams === It's pretty important that Leviathans don't knock Changelings from their spot as the Dream Splat. But at the same time Leviathans are changing reality with their Dreams that's pretty big. So here's how it goes down. A Leviathan can't use Channels inside a dream like a Changeling couldn't use, say Eternal Summer 5 (but might fake it with dream combat), but when in their own dream all Skill and Attribute boosting Channels (if they cost no Ichor) are considered to be at their Depth 6 level. This includes the Depth 2 Iteration of Peircing the Veil of slumber. When projecting into another's mind with Veil of Slumber or any other method the Lev does benefit from these Channels, but only up to the current Depth of their physical body. A Lev's dreams are really easy to find, all their Beloved are considered to be intimately linked and anyone Wake Vulnerable in who spent a non-insignificant amount of time in the wake within the last half-Sheol days is considered to be half-sheol steps closer. Round down minimum of one. People sleeping in the Wake are considered to be Sheol steps closer. Of course Lev dreams are dangerous. If a Leviathan wants to get into another's dreams it might be possible with a ritual. Without that all they have is Veil of Slumbers which actually replaces existing dreams. It's powerful but you can't, for example, study existing dreams with it. Basically Veil of Slumbers is mechanically considered to be to Dream Poisoning (but it is technically different after all, letting a Lev into the mind requires different things than a True Fae). Changelings can undo it like Dream Poison. If a Lev does somehow end up in another dream they have a disadvantage: They can't lower their dicepool to avoid waking people up. Dream combat works as in Changeling. Levs are way more "bull-in-a-china-shop" lings when it comes to dreams. Maybe give a bonus to personal attacks but an equal penalty to environmental. Maybe not that's technically an advantage. Veil of Slumbers cannot affect a Dream Bastion. A plot hook where a cunning Changeling keeps sneeking into a Lev that's been sleeping for years. The ling is good enough to remain unnoticed despite the enormous Veil of Slumbers penalty. Said Ling hijacks its use of Veil of Slumbers 6 to manipulate reality for it's own ends. == Promethian == The Divine Fire is a force of change, mutation and growth. Primordial Water is a force of change mutation and growth. The two do not mix. Firstly Prometheans are immune to the Wake, as are Leviathan's immune to Disquiet. The Created's Azoth burns away the touch of Primordial Water while the Leviathan's connection to Primordial Water smothers the touch of Pyros. Neither sensation is comfortable: The Promethian feels as though her Azoth is being extinguished and the Leviathan feels a burning from the direction of the Promethian. There is no actual risk but prolonged exposure may cause Torment and Outbursts respectively. Spending Ichor and Pyros while physically near to eachother causes the two to react horribly. While not technically a firestorm the rules for Pandora's book can be used. Try to mix up both fire and water as well as plenty of mutation. ==Genius== Not many special rules for Genius. It might be worth noting that the Inspired are the most dangerous threat to a Leviathan: They can build as big as a Levithan can grow (and it's easier for them to build big than a Lev to grow big), they have really really easy access to Electric weapons. Basically Levs are weak against Science, Geniuses have better Science than Marduk. Prostasia Mental Defences don't increase a Geniuses Wake Vulnerability, but they do increase effective willpower as per the Prostasia rules. Mortals and Beholden gain an effective Inspiration equal to the lower of the creators Inspiration and the Wonder's rank. Geniuses can use Leviathans as components in their Wonders. Use the Larvae (or possibly finding Ingredients rules). One special rule here, Calculus Vampire works fine on a Leviathan's corpse for Ichor. Dead but Dreaming levs can loose Mental Skills too.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information