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==SHROUD== Class: Alpha Cost: 1 Verve Dice Pool: Dexterity + (Stealth) + Shroud Action: Reflexive Range: (Power Level + Stealth) x 5 yards Area: (Power Level + Stealth) yards Duration: Concentration Effect: The character creates a field of dark shadow, cloaking mist, nebulous energy or some other vision-obscuring medium. For each success the character gains on the activation roll, any characters (friend or foe) within the area of the shroud, or trying to see through it, receive a β1 penalty to all sight-based perception rolls. Those within count as blind for the purposes of combat if more then two successes are scored. On an exceptional success, the shroud is so thick as to be effectively opaque; it is impossible to see through the area covered by the shroud at all, and characters caught within the area of effect are blinded. Normally Shroud only effects normal vision, but for one additional Verve the activating character may also have it obscure other types of vision (such as infrared or ultraviolet). Extras: Sensory Deprivation Field - The shroud may block other senses or forms of detection. This Extra can be taken multiple times, blocking three senses or forms of detection per purchase. Examples include smell, hearing, psychic detection, motion tracking, or mystic sight.
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