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MTH:Transitory Conditions
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=K-R Conditions= The Kubler-Ross Model AKA: The Five Stages of Grief. The 5 stages of grief are recognized as occurring when a person faces her own imminent death, faces the death of a loved one, or experiences some other drastic loss. The following Conditions simulate their presence in game. Kubler-Ross Condition set is an opt-in mechanic. A player may take it when she feels her character suffers from significant grief. In almost all cases, the initial recognition of the tragedy could also count for an Aspiration change or addition, as something fundamental enough to trigger Kubler-Ross is something very important to the character’s identity and sense of self. A character can have only one Kubler-Ross Condition at a time. They don't overlap. If the character suffers another major loss it may cause one of the Conditions presented here to switch places with another one, but it does not resolve that Condition in doing so. ===Denial=== Your character has suffered a great tragedy, such as the loss of a loved one. She loses the 10-again quality on any action relating to the tragedy, or analogous to it. However, she takes an almost manic approach to other actions, and receives 9-again on endeavors that she undertakes when specifically avoiding addressing the tragedy. Resolution: Ignore something important enough to make it a real problem. Once resolved, take on the Anger, Bargaining, Depression or Acceptance Condition if you feel it is appropriate. ===Anger=== Your character is prone to lash out at something, to displace the grief. She suffers -2 to all Composure-based rolls, and loses 10-again on Mental rolls due to her agitation. She also gains 9-again on any all-out attack rolls, instead of the normal +2. Resolution: Break something important or hurt someone, emotionally in particular. Exacerbate a normal source of anger into something excessively heated. This should constitute a breaking point (yours, or someone else's), which you brought about, or something otherwise dramatically significant. Once resolved, take on the Bargaining, Depression or Acceptance Condition if you feel it is appropriate. ===Bargaining=== Your character attempts to compromise away the sense of tragedy. Attempt to offer up a significant, dramatic sacrifice in order to abate the source of grief. Any time she’s making a sacrifice in order to delay the inevitable or refuse the loss, she achieves exceptional success on three successes instead of five on a related roll. Resolution: Experience a significant loss or disadvantage by choice for the purpose of symbolically rectifying or mitigating the loss. Once resolved, take on the Depression or Acceptance Condition if you feel it is appropriate. ===Depression=== Your character is beginning to face the truth of the loss, and it fucking hurts. Take a -2 and lose 10-again on all actions. Gain a beat the first time in a scene she takes a self-destructive act. Resolution: Accept the tragedy. It can be reflected by any significant action that shows your character has moved on. Once resolved, take on the Acceptance Condition if you feel it is appropriate. ===Acceptance=== Your character is moving on, and coming to terms with the tragedy. This doesn’t mean it doesn’t hurt. She draws inward, and has a time of stark acceptance. She cannot spend Willpower during this time, as she attempts to replenish her inner reserves. Fulfilling her Virtue (or equivalent) only garners a single Willpower point, but it can be done once a scene. Resolution: She must refresh her Willpower points, after entirely emptying her pool.
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