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MTH:Weaknesses
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==DEBILITATING== When the power is activated, it causes some kind of drain or loss of control. While the power is active, the character has three fewer attribute dots in one attribute. This can lower that attribute to zero for the purposes of rolls and resistance to rolls. If this lowers Resolve or Composure (and thus Willpower), it will only reduce that score by two dots. If this lowers Stamina (and thus Health), it will only reduce the score by one dot. For a Class three power, the player can choose to take 'Highly Debilitating' as two weaknesses, lowing the power to Class one (an exception to the usual rule which only allows one weakness to reduce the Class of a power one step). This version of the weakness means the character looses 6 dots from no more then two attributes. If this lowers Resolve or Composure (and thus Willpower), it will only reduce that score by four dots. If this lowers Stamina (and thus Health), it will only reduce the score by three dots. In both cases the weakness cannot be applied to attributes which would be rendered less then zero, or to powers with an instant duration.
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