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= The Slums = The Alliances try to control their workers in Alliance-owned dormitory housing, but there are always people who do not work for the Alliances, or who are willing to buck the trend. The poorer parts of town that are not heavily Alliance-controlled tend to have narrow, winding streets, lilting, poorly-constructed buildings, and a much more lively feel than the industrial sectors. The Slums are mostly residential, but the street-fronts often have a number of small businesses in them -- grocery and soft-goods stores, bars and taverns, and the omnipresent barber's (who buy blood from those who are so down on their luck as to need to sell it) and tattoo parlors. The derelict population is high, tending towards drunks and druggies or gangs of unwanted goblin children. In the evening, they're joined by gangs of teenagers and young adults, muggers, and rapists. Elves are practically unknown in these parts of town, unless they're out slumming for human mates, but such goblins as manage to survive to adulthood are common, and often fiercely critical of elves and those goblins who have gone to live in the [[#The_Elvish_Quarter|Elvish Quarter]]. Crime is endemic to the slums, patrolled as they are by the underfunded City Watch instead of the various Alliance guards. Small organized crime gangs are increasingly finding that protection rackets are profitable.
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