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Mass: the Effecting/Hard-Won Experience
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===Kinetics=== Kinetics is the biotic discipline of directly applying force through mass effect fields. '''Glide''' The Glide technique involves applying kinetic mass effect fields to the biotic themselves, allowing them to defy the forces of gravity through fine biotic control. Roll Resolve + Kinetics, with Glide lasting for a number of rounds equal to successes rolled. While Glide is in effect, the biotic can reduce the distance they fall each round to any speed including zero, and they suffer no falling damage when making contact with the ground. If they continue to have some downward velocity, they may also move sideways in any direction up to their Resolve in yards per round.<br> ''Cost'': 1B<br> ''Boost'': For 1 Willpower point, the biotic can move in any direction at all for up to their Resolve in yards per round, without any requirement to continue moving down. This allows the biotic to 'fly' upwards if they wish.<br> '''Lift''' The Lift technique uses mass effect fields to pull the target up into the air. Choose a target within 100 yards, and roll Resolve + Kinetics with a penalty equal to the number of remaining Shield levels the target has. The target is lifted a number of yards equal to successes rolled, lasting for the biotic's Resolve in rounds. A gentle drift can be applied to the target as they are lifted if desired, so they will move 1 yard per round in a particular direction. The Lifted target is not incapacitated and may continue to try and act by firing, trying to grab hold of something, and so forth. Lifting larger, heavier targets is more difficult. For each full 5 points of Size above Size 5, the Resolve + Kinetics roll suffers an additional β2 penalty, so lifting a small car (Size 10) would inflict a -2 penalty on the roll.<br> ''Cost'': 1B<br> ''Boost'': For 1 Willpower point, the biotic can add an area of effect to Lift of Resolve in yards, resulting in multiple Resolve + Kinetics rolls made if several targets are caught.<br> '''Slam''' Slam uses fine control over a rapid flux in mass effect fields to exert huge force on a target, picking them up and slamming them down again. Choose a target within 30 yards, and roll Resolve + Kinetics as an attack with a penalty equal to the number of remaining Shield levels the target has. Slam is not affected by other conditional modifiers such as cover. If Slam hits, it has a Damage rating equal to the biotic's Resolve, with added damage from successes as normal. The target is also knocked prone.<br> ''Cost'': 1 Willpower point<br> ''Boost'': For 1 Willpower point, the biotic can add an area of effect to Slam of Resolve in yards, resulting in multiple Resolve + Kinetics rolls made if several targets are caught.<br> '''Shockwave''' The Shockwave technique unleashes a powerful mass effect field that pulses out in a crashing wave, knocking targets from their feet. Choose which direction the Shockwave emits, resulting in an area of effect starting at the biotic that is 5 yards wide and 5 x Resolve yards long. Make a Resolve + Kinetics roll once; each target in the area must oppose this with their own Strength roll. If they lose, they are knocked prone.<br> ''Cost'': 1 Willpower point.<br> ''Boost'': For 1B, all targets automatically fail their Strength check.<br> '''Throw''' Throw exerts a strong mass effect field to catapult the target in a particular direction. Choose a target within 100 yards, and roll Resolve + Kinetics as an attack with a penalty equal to the number of remaining Shield levels the target has. The target is hurled in a chosen direction for a distance of up to successes x 5 yards, and suffering Bashing damage in successes if they hit something. The target must make a Dexterity + Athletics roll with a penalty equal to the biotic's Resolve, or be knocked down. This power can also be used to pick up objects and hurl them at people, inflicting Bashing damage equal to successes if the Throw can reach the target with the object. This has the benefit of most thrown objects not possessing Shield levels. Lifting larger, heavier targets is more difficult. For each full 5 points of Size above Size 5, the Resolve + Kinetics roll suffers an additional β2 penalty, so lifting a small car (Size 10) would inflict a -2 penalty on the roll. However, for every full 5 points of Size above Size 5, the Damage inflicted by a thrown object increases by 2.<br> ''Cost'': 1B<br> ''Boost'': For 1 Willpower point, the biotic can add an area of effect to Throw of Resolve in yards, resulting in multiple Resolve + Kinetics rolls made if several targets are caught.<br>
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