Editing
Mass: the Effecting/You Were Born For This
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Skills== In Mass: The Effecting, your character's skills are selected from an altered list tailored to the setting. Dots are assigned to increase these skills as determined by the starting package your group is using, so a veteran character has 30 dots to spend. Your assignment of dots is ''not'' restricted by the Mental/Physical/Social categories. The maximum you can raise a skill to is 5. Skill specialisations work in the same way as in the core nWoD system; the number of specialisations you have available depends on the starting package your group is using, so a veteran character has 5 specialisations to pick. The skills in Mass: the Effecting are as follows. '''Mental''':<br> Academics<br> Engineering<br> Interfacing<br> Investigation<br> Medicine<br> Politics<br> Science<br> In the Mental category, Engineering deals with mechanical and technological hardware, while Interfacing covers computers, hacking and so forth. '''Physical''':<br> Assault<br> Athletics<br> Covert<br> Firearms<br> Piloting<br> Stealth<br> Survival<br> In the Physical category, Assault subsumes the Brawl and Weaponry skills from the core nWoD system. Covert covers the skill applications that were under Larceny in the core ruleset, along with other elements of espionage and circumventing security systems. Piloting covers the control of all small vehicles, whether ground, air, sea or space, that can be meaningfully controlled by one or two people. '''Social''':<br> Business<br> Contacts<br> Empathy<br> Intimidation<br> Persuasion<br> Socialise<br> Subterfuge<br> In the Social category, Business covers the social and mercantile know-how for running businesses, operating in the commercial world, and bartering or brokering a hard deal. Contacts consumes the role previously taken by the merit of the same name, representing your character's influence, contacts, broad knowledge of how to network and likelihood of having a suitable contact in a given situation.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information