Editing
Mazun "Lucky" Lamond
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
= Background = ''[Pending re-write to incorporate timeline data.]'' At the tender age of 18, Lamond was sick of the warren-like interiors of the Glisten habitat he'd grown up in, so he parlayed his experience in the Youth Hull Maintenance Brigades into a berth on a BorderLines merchant ship as EVA specialist. After ten years, he looked to be well on route to a proper ship's engineer qualification when the region was struck hard by the Baron's Circus, a particular vicious band of pirates out of the Trojan Reach. We'll cut an unpleasant story short and say that only Lamond got out alive, and spent a year in recovery. Fortunately the company, despite being on the ropes themselves, footed the bill, and Lamond took his lay-off with no pension but no debts. He's still good friends with one of their Division Heads. Uninterested in a "normal" job, understandably angry at the Circus, and unsure where to go, Lamond took a tip from a friend of a friend and went back to school, concurrent with an application to the Scout Service. He turned out to be exactly what their cross-border service was looking for at the time, and went on to participate in several "Exploration" missions—a number of which helped suppress pirate activity in that sector. His first mission as team leader went south with horrible swiftness, but he got bumped up a paygrade anyway: the board of inquiry figured that under the circumstances there was no way they could have expected there to be an entire top-secret Darrian research facility in their intended drop zone, and Lamond did a superb job of evacuating his teammates from the whole debacle. He lost an arm on that one, but the replacement has been almost as good, and the story bought an ocean of drinks. Over the next few years, Lamond developed a rep for being trustworthy on the occasional intel-related jobs that came along. A few of these turned out to be "exciting", and that's how he acquired his moniker "Lucky". Even he isn't sure if it's a good name or a bad one, because at the time, under fire, they sure didn't feel lucky… Maybe it was that which inspired him, at his last psych eval, to tell the debriefing officers ''exactly'' what he thought of that last "detached duty" mission. He got a downgrade and a suggestion that he take a long vacation. He's been a Scout now for twenty-one standard years, as Senior as they come, and that wasn't funny at all. But what the hell, suits are always like that, living at home all the time. Best place for a Scout is over the border, talking to strangers.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information