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Midnight RPG - Chapter 7.01
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== Kevin == '''QUESTIONS/Thoughts and Notes - Asked & Answered''' * [Durgaz] '''Maybe (Legate Pessiogn) would be willing to do something for us, out of gratitude for sparing his life.''' ** ['''A''']: ''Reminder: Kyuad knows to greater extent as to how true this may or may not be. I'll allow Bill to elaborate. Bill if you'd like me to offer you insite on Kyuad's feeling about this it would be a Sense Motive check (which I'll make) and I'll give you anything else as a reminder... Otherwise if you remember all we role-played in that conversation, you can reply as you like.'' * [Durgaz] '''Does Kyuad actally knows where Diero is likely to be, and could get a message to him some way?''' ** ['''A''']: ''Kyuad may have ideas... That's up to him. But know for sure - not likely. However I am more than open to him sending Nesse out to the various locations he might think of. This would have Nesse making a Search or Gather Information check, which I'd want to roll in-game. If you (Bill) want's to write him a letter to have Nesse deliever if she can find him, do so asap and if I can I'll reply. Current possible locations may include: Cambrial, The Obsidian Spire, Festrun, Alvadara, any Orc/Merc camp between those locations, or somewhere else entirely. Knowing his last "plan" Kyuad would likely guess them in the THAT order. But that's entirely up to Bill.'' * [Durgaz] '''I don't think (Zal'Kazzir) is a legate, because he didn't get up to pray at midnight, and he doesn't have any legate's trappings on him.''' ** ['''A''']: ''Devil's Advocate - I would remind Durgaz (and you others) that this isn't necessarily confirmation. Not praying or not having the unholy symbol on him only really disallows him from casting spells. If he's a legate/spy he can avoid praying as necessary. Consider in "real life" how people can "skip" prayer or church service anytime they need/want to. Maybe you should torture him just to be sure... heheh (there are rules in the Book of Vile Darkness if needed!)'' * [Eranon] '''Assume Eranon is speaking in Elvish to Durgaz, who can translate, rather than write in my pigeon Erenlander. Kevin, if you actually want me to do that, I will, and I will do so in any conversations in which Durgaz would not be present.''' ** ['''A''']: ''No need, no worries. This is all for your enjoyment. Do it as you like.'' * [Eranon] '''though if we can get information from (Legate Pessiogn) without giving him our location, that would be good, though I don't see how.''' ** ['''A''']: ''The obvious way is to send Nesse for correspondence. But even that could have ways to track back to you. No method is 100%. But Nesse would be 90% safe or more.'' * [Eranon] '''Something we haven't considered yet, Durgaz, to whom does your brother own alegiance? He is the one that took Walden. If we know something about him, that will tell us something about where Walden may be.''' ** ['''A''']: '' Wow, good thinking Steve! This info is all for Durgaz or Kyuad to share as they like. Just use your common sense to know if YOUR character would have these rumors and facts about the region and the shadow... Firewall it all until Andrew or Bill says it... '' ** ''Like Durgaz, Radagug is of the Dark Mother Tribe (Tribal Lands: Bastion region, Warlord: Agnum, Head Mother: Raarn). The battle group they were attached to is the "Dafrum-Dâgalûr" led by Talûn-karkû, the white worm. They fall under the dominion of: "Jorg Kinslayer" an orc commander under "Grial the Fey Killer" who is Jahzir's lead general. Jahzir continues to build an army with smaller tribes and legions stripped from garrisons in the Dornish north. Three tribes vie for leadership of the army: the Bloody Sword, Scaled Mother, and Dark Mother. While the army gathers, Jahzir has allowed the warlords of the tribes to fight for his favor. The warlords know that the Night King will choose the army’s leader by the end of the arc. Whoever gains that command will have to consolidate control of the army quickly. While the legates are obviously powerful and necessary to his armies and his master’s cause, Jahzir dislikes the fact that they exist outside the Shadow’s normal hierarchy. They do not take governmental positions or military appointments, yet their status allows them to supercede the orders of any who do. The more the Order fights within itself, however, the fewer problems they can cause for Jahzir’s armies and governments throughout Eredane, so the Sword of Shadow is only too happy to support the Cabal when possible. Whether because of these efforts or due to Sunulael’s seeming hatred of his fellow Night King, the Devout in return do their utmost to weaken Jahzir’s control over the war and Erenland’s shell of a government. In addition to the priests’ less subtle bids for power and questioning of his decisions, Jahzir has learned that the legates have begun wooing the orc warlords in his armies. They offer the assurances of powerful spells, healing, and enchanted arms and armor to those tribes that vow to serve the Priest of Shadow over the Sword, and for those who resist these entreaties, they threaten to withhold even the most basic spellcasting support. Jahzir has entrusted the war against the Caransil to the most competent of his generals, Grial the Fey Killer. Grial has divided the Shadow’s army into four separate commands in an attempt to stretch and weaken the elven defenses. Along the Gamaril River, Belark the Blackheart (Oruk) commands 40,000 orcs that have tried to secure the river basin and cut off the Caransil villages north of the river. In the Green March, Frag Longtusk (Orc) with his army of 45,000 orcs fights a more mobile war against a scattering of human and elven villages, attempting to bypass the elven defenses. Just south of the March, in the scorching heat and choking smoke along the Burning Line, Kiah the Flame Axe (Oruk) leads the largest of the armies, over 90,000 orcs and goblin-kin, against the heart of the elven defenses. Finally, in the Darkening Wood, Jorg Kinslayer (Orc) besieges the elven stronghold of Three Oaks and deals with a forest gone insane, although it is rumored among the orc troupe that Kulos has been given command of Cambrial's great host (in definance of Jorg's efforts) to finally break the stalemate in the Darkening Wood. '' ** ''The masters leading the Priest of Shadow's directive have sent three generals to command the forces that are to prove Jahzir and his generals are inferior by taking the Erethor... "the Hanged Man" (human?), "the Hunter" (a North man), "Jaran the Reaver" (Caransil?). By the time of the great arc of Obares, the fey resistance in the Darkening Wood will either be crushed or Kulos will be sacrificed to his god. '' ** ''Krell Azam'han (a Sarcoson merc leader) had recently conscripted dozens of the "Dafrum-Dâgalûr" and other army groups seemingly with the permission of Jahzir, although the orcs didn't appreciate the "transfer"... '' ** ''There are also the men and women became the Traitor Princes, and theirs is the responsibility of governing the Night King (Jahzir’s) kingdom. Most Traitor Princes have fully thrown in their lot with the Shadow, jockeying for prominence in the new power structure. But a few struggle to salvage what they can of the old ways and safeguard their people from the worst of the atrocities. Regardless of their motives and actions, it is clear that they must serve Jahzir, as those who fail him face a terrible end. The most influential of these collaborators is Ahvazi Abbas, cousin to Jahzir and Prince of Alvedara. As governor of Jahzir’s seat of power, his ambition is tempered by his fear of the king. His kinship with the Night King gives him more leeway than others, but does nothing to reduce his terror. The Greater Legate of Cambrial is Shantelus Ereach. The control of the grand mirrors in Cambrial and Sharuun by greater legates outside the Keepers of Obsidian is a source of concern for the Five, particularly as these high priests are of the Devout.'' ** ''Kuros the Exonerated, An outspoken supporter of Sunulael and enemy of his critics, his command of the armies of Cambrial came with orders to raze the forests of Erethor. The Priest of Shadow entrusted this Priest of Shadow mission to Kuros not because he felt the man was a great leader, but instead because of his fanaticism. In his years of service, Kuros has personally led many forays against those who oppose the Priest’s rule in the south, even orcs and other legates. However, in so doing Kuros has made many enemies in Theros Obsidia; to maintain the careful balance of politics, Sunulael believed it was best to remove him from the center of intrigue lest he lose him to a Cabal knife. '' ** '''REMINDER''': '''''Radagug, the dog''': Durgaz’s older brother, by about twenty minutes. Although most orcs have numerous half-siblings, only those born at the same time can be sure they they have both parents in common. Competition was fierce between the brothers, due primarily to Durgaz's superior strength and skill with arms, and matters did not improve when Durgaz was made an officer with the Dafrum-Dâgalûr, leaving Radagug in a demeaning position as the head of a company of goblins. Radagug is known derisively as "the dog" by his fellows due to the goblin association.'' ** '''REMINDER''': '''''Dafrum-Dâgalûr''': Durgaz’s old regiment, consisting of somewhere between 400 and 500 Orcs at any given time. Led by Talûn-karkû, the white worm, a fearsome Orc with a distinctive mane of white hair. Consists of members from approximately a dozen families, all of whom are constantly jockeying for position within the regiment (whose leaders are, of course, doing the same within the army of which the regiment is part.) Durgaz’s treachery is not tremendously well-known within the regiment, as open discussion of the incident tends to rouse Talûn-karkû’s anger. Among those that do know, not much is known beyond the fact that Durgaz went mad, killed two fellow soldiers and fled. It is assumed that he is dead. * [Eranon] '''After thinking about it, the Cadaverous eye would definitely make it easier to get into Cambrial.''' ** ['''A''']: ''I'm not sure what you mean here. Do you have any thoughts on this that I might help comment on?'' * [Eranon] '''I recently found Valendil's trailmark just outside of our camp.''' ** ['''A''']: '''''REMINDER: Eranon knew that this is Valendil's trail mark but something seemed odd about it's carving...''''' * [Eranon] '''Kevin, I am going to want to make a tracking check, which seems rediculous, but the group was large, it's been about 2 weeks (+14) to the DC, but I will want to take a 20 on it, and it's a nice marshy area that keeps tracks very well. I only want to know if the group (Durgaz's brother and co, dragging Walden) have passed this way, and gone to the spire.''' ** ['''A''']: '' Has Radagug and/or his troupe been through that area? Maybe. Wolf-like tracks can be found, some goblin and Orc. Though the Orc may be of the Bog Orcs... In your tracking/searching you would have found the wolf tracks passed within a mile of the area where the Trail Mark was, but not specifically at the mark. They did not stop and seem to be moving at high speeds at any point on their tracks Eranon sees in this immediate area. Were there "drag" marks? Yes, intermittenly. But this could be other prey if the wolves took down something hunted. If you like you might find more, so remember to search more in-game. Tracks were headed in the Northwestern direction - that could lead to the Spire, the Dead Marshes in general, into the Erethor, or even toward the Darkening Woods or farther North... There are also a great deal of orc and human (merc?) and even some bare footed humans and elf tracks heading Southeasterly. The tracks are very hard to follow at points. It will take time to track them in detail but one of Eranon's skill level could do it if needed (and if time is available)''
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