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====<u>THE MENDER'S BODY</u>==== Telekinesis d10, Superhuman Stamina d10, Enhanced Durability d8, Subsonic Flight d8 *''SFX: Psychic Healing'' - Add Telekinesis to your dice pool when helping other's recover physical stress. Spend 1 PP to recover your own or another's Physical Stress or step back Physical Trauma by -1. *''SFX: Take You Apart From the Inside'' - Add a d6 and step down the highest die in the dice pool when using Telekinesis to inflict Physical Stress. Step up any Physical Stress inflicted. *''SFX: Disintegrate'' - Add a d6 and step up the Effect Die when using Telekinesis to target a material Asset, Resource or Gear-based Super-Power. *''Limit: Small Scale'' - Telekinesis cannot be used to lift or manipulate things larger than the Mender's stolen body. *''Limit: Meat Puppet'' - Step up any Physical Stress and gain 1 PP. If your stolen body ever receives Physical Trauma, activate your "Any Port in a Storm" Limit.
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