Editing
Mitzi Schultz
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Lair: 1== *Traits: Poor Light, Razored. *Heart Chamber: old, concrete rooms linked in strange way; a careful look reveals it's a sideways apartment complex. Sharp concrete bits of varying size, like a glitched videogame, jut out at odd angles. The only light comes from randomly flickering neons on the wall that ought to be a ceiling, reading obscure made-up words that are actually passwords. There's a stark contrast between the sickening glow of the neons and the midnight black, bizarre, angular shadows from which the Sun Dog could run out any moment. *Chamber 1: a streetcar, accelerating and slowing down depending on the Beast's emotions, in the night, the lampposts' lights flashing by at random intervals. It only stops when accessing a Burrow. There's no driver at the controls, only a silhouette target on the seat. Based on the Riverfront Line, driving at night.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information