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Morturi: Arcane
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===Defender Golem tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Burst of Action''' This is a ''spell'' that costs X Arcane Energy. The Defender Golem gains X movement points, which he may use immediately. * '''Conduit''' This is a ''spell'' that costs 1 Arcane Energy. Another Arcane gladiator in the battle gains 1 Arcane Energy. * '''Protector''' If an ally adjacent to the this gladiator is attacked, he may swap places with that ally before the attack is resolved. Both the protector and the ally may then change facing for free before the attack happens. * '''Relentless''' The Defender Golem ignores any increase in movement cost to move a square. As long as he is able to move, it always costs him one movement point to move to an adjacent square. * '''Stand firm''' The Defender Golem cannot be forced to move by another gladiator's tricks. Ignore any forced movement effects applied to him. * '''Stone Skin''' This is a ''spell'' that costs 1 Arcane Energy. All damage dealt to the Defender Golem for the rest of this battle round suffers -2 Damage Reduction. This is an ''armour'' effect. * '''Toe to Toe''' The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round. <br><br>
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