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Norrathians: Halfbreeds
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=Half High (human/high elf)= ''aka: Half Man, Ayr’Dal'' Half highs are only somewhat accepted in Felwithe, and treated as well as any half elf in Kelethin, Freeport, and Qeynos, though the evil guilds of the human cities see half highs as all elf, and eagerly hunt them down. In Felwithe the half highs are usually called half men, and actually serve in some facilities throughout the city, though not as clerics. In the human cities, they tend to focus more on the occupations of the high elves, and are only rarely found serving as bards, druids, or rangers. In Qeynos a large portion of the enchanter’s guild is half high and a number of half highs have been accepted into the hexblade order. Half highs are skilled at dealing with others, and due to their heritage, are far more accepting and humble than high elves. Though elven society looks down on them, half highs who can find a place for themselves in the human cities are usually very popular. '''Half High Racial Traits''' * Abilities: -2 Strength, -1 Dexterity, +1 Intelligence, +1 Wisdom, +1 Charisma. Half highs are less powerful than some races, but retain the insight and grace of their elven heritage. * Classes: Half highs can become bards, clerics, druids, enchanters, hexblades, magicians, paladins, rangers, or wizards. * Favored Class: Enchanter and cleric. When determining whether a multiclass half high takes an experience point penalty, his or her enchanter and cleric levels do not count. * Language: Half highs begin with 4 ranks in Language: Common and 4 ranks in Language: Elven * Size: As Medium-size creatures, half highs have no special bonuses or penalties due to their size. * Skills: Half highs get 4 extra skill points at 1st level. * Speed: Half high base land speed is 30 feet. * Vision: Half highs have infravision.
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