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===Acting Fast=== In certain situation, you might need to act quickly and do not have enough time to resolve an action. When declaring your action, you can declare it as a fast action. The action is done quicker by one speed category. You can declare any action as a fast action except immediate action. Because you hurry, you have more chance to fail your action. A fast action suffer a -8 penalty modified by your Dexterity Bonus. This penalty is reduce for high Dexterity and worsen for low Dexterity. If you have a Dexterity bonus of +1, your fast action penalty is -7. If you have a Dexterity penalty of -1, your fast action penalty is -9. For action that normally do not ask for a skill check, make an ability check with DC 15 to see if you can make the action without problem. During a fast action, you do not have any time to use a feat related to that skills. Example 1 Your opponent is almost dead, but have enough energy left to make a last attack against you. You are pretty wounded too so you do not want to take the chance to fall before your enemy. So you decide to declare a fast melee attack. Your melee attack is now a short action, but you make your attack with a -8 penalty but since you are a pretty good swordsman, you know that you will probably hit him anyway. Example 2 You want to draw your weapon as a quick action instead of a short action. Normally drawing a weapon do not required any checks, but because you hurry, you need to make a Dexterity check DC 15. If you failed, you cannot draw your sword in time. '''Taking your time''' You can take more time to do an action to have more chance to succeed in it. You can take up to two category slower your action. If you use 1 category slower, you receive a +4 bonus. If you use 2 category slower, you receive a +8 bonus.
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