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Ogre:CharacterCodex:Skills:Deadly
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==Sneak Attack== {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Ability |Dexterity |- !Action |One initiative category slower |- !Armor Penalty |Combat |- !Untrained |No |- !Concentration |No |} '''Description:''' If you can catch an opponent when he is unable to defend himself effectively from your attack, you can strike a vital spot for extra damage. Ranged attacks can count as sneak attacks only if the target is within 1/4 of the weapon range increment. With a sap (blackjack) or an unarmed strike, you can make a sneak attack that deals nonlethal damage instead of lethal damage. You cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual -4 penalty. You can sneak attack only living creatures with discernible anatomies-undead, constructs, oozes, plants, and incorporeal creatures lack vital areas to attack. You must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. You cannot sneak attack while striking a creature with concealment or striking the limbs of a creature whose vitals are beyond reach. '''Check:''' If you beat your opponent Fortitude resistance with a Sneak Attack check, you can add an extra Total Success to your attack. '''Total Success:''' Add another Total Success to your main attack. '''Total Failure:''' You have spoiled your previous attack. The damage the opponent received is decrease by 1 hit point per rotf. ===Feats=== ====Foul Sneaking==== : You can sneak attack stymied creatures. In addition to normal sneak attack opportunities, you can sneak attack a target that is dazzled, entangled, or nauseated. ====Hampering Strike==== : You can sneak attack opponents with such precision that your blows hamper them. You can replace one of your extra Total Success to make 1 points of Dexterity damage to your opponent. : '''Specialist:''' Damage is increased to 1d4. : '''Expert:''' Damage is increased to 1d6. : '''Master:''' Damage is increased to 2d6. ====Strike Down==== : You can take advantage of a prone opponent's weakness. You may use Sneak Attack when attacking a prone target. ====Killing Strike==== : You can sneak attack opponents with such precision that your blows strike vitals area. You can replace one of your extra Total Success to make 1 points of Constitution damage to your opponent. : '''Specialist:''' Damage is increased to 1d4. : '''Expert:''' Damage is increased to 1d6. : '''Master:''' Damage is increased to 2d6. ====Sneak Opportunist==== : You have trained extensively in attacking openings in your opponent’s defenses. When you make an attack of opportunity, you may make a sneak attack. Your attack is still one initiative category slower , incurring more penalty than a simple attack to your current action. You cannot finish an action and add a sneak attack unless it was already declared. ====Sniper==== : You can make a sneak attack with a range weapon when the target is in the first range increment. : '''Specialist:''' You can make a sneak attack with a range weapon when the target is in the second range increment. : '''Expert:''' You can make a sneak attack with a range weapon when the target is in the third range increment. : '''Master:''' You can make a sneak attack with a range weapon when the target is in the fourth range increment. ====Weakening Strike==== : You can sneak attack opponents with such precision that your blows weaken them. You can replace one of your extra Total Success to make 1 points of Strength damage to your opponent. : '''Specialist:''' Damage is increased to 1d4. : '''Expert:''' Damage is increased to 1d6. : '''Master:''' Damage is increased to 2d6.
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