Editing
Ogre:CharacterCodex:Skills:Nature
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Survival== {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Ability |Wisdom |- !Action |See below |- !Armor Penalty |None |- !Untrained |Yes |- !Concentration |No |} '''Synergy:''' Nature '''Proficiency:''' Aquatic, Artic, Desert, Forest, Hill, Marsh, Mountain, Plain, Underground, Urban '''Description:''' This skill represent your knowledge relative to animals, fey, giants, monstrous humanoids, plants, seasons and cycles, weather, vermin, keeping yourself and others safe and fed in the wild. '''Check:''' The table below gives the DCs for various tasks that require Survival checks. {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" !Survival DC !Task |- |10 |Get along in the wild. Move up to one-half your overland speed while hunting and foraging (no food or water supplies needed). You can provide food and water for one other person for every 2 points by which your check result exceeds 10. |- |15 |Gain a +2 bonus on all Fortitude resistance against severe weather while moving up to one-half your overland speed, or gain a +4 bonus if you remain stationary. You may grant the same bonus to one other character for every 1 point by which your Survival check result exceeds 15. |- |15 |Keep from getting lost or avoid natural hazards, such as quicksand. |- |15 |Predict the weather up to 24 hours in advance. For every 5 points by which your Survival check result exceeds 15, you can predict the weather for one additional day in advance. |} '''Total Success:''' You add one person you may help per rank of total success. '''Total Failure:''' If you provide food, it is poisoned. If you find shelter, you worsen the saving throws. If you want to find direction, you get lost. '''Action:''' Varies. A single Survival check may represent activity over the course of hours or a full day. '''Try Again:''' For getting along in the wild or for gaining the Fortitude bonus noted in the table above, you make a Survival check once every 24 hours. The result of that check applies until the next check is made. To avoid getting lost or avoid natural hazards, you make a Survival check whenever the situation calls for one. Retries to avoid getting lost in a specific situation or to avoid a specific natural hazard are not allowed. ===Feats=== ====Hide Track==== : You can move at your normal speed and hide your tracks making you harder to follow. Some trying to Track you suffer a +5 penalty to its Track DC to follow you. : Specialist: The penalty is increased to +10. : Expert: The penalty is increased to +15. : Master: The penalty is increased to +20. ====Time Sense==== : You can automatically determine what time of the day it is. ====Trackless Step==== : You leaves less trail in natural surroundings and give -4 penalty to Track checks made to track you or Search check to see your trace. Your allies still left trail behind making it effective only when you walk alone, but it still can be usefull as the tracker might no know how many you are exactly. : Specialist: The penalty is increased to -8. : Expert: The penalty is increased to -16. : Master: The penalty is increased to -32. ====Trap Sense==== : A character gains a +2 bonus on Resistance to avoid traps. : '''Specialist:''' Your bonus is increased to +4. : '''Expert:''' Your bonus is increased to +8. : '''Master:''' Your bonus is increased to +16. ====True North==== : You can automatically determine where true north lies in relation to yourself. ====Woodland Stride==== : You may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at your normal speed. : Specialist: You take no damage or suffering any other impairment when you move through any sort of undergrowth.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information