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=Racial Features= ==Ability Score Racial Traits== Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and β2 Constitution. <br> ==Size== Elves are Medium creatures and thus receive no bonuses or penalties due to their size. <br> ==Type== Elves are Humanoids with the elf subtype. <br> ==Base Speed== Elves have a base speed of 30 feet. <br> ==Languages== Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages. <br> ==Elven Immunities== Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. <br> ==Keen Senses== Elves receive a +2 racial bonus on Perception checks. <br> ==Envoy== Elves often have trouble relating to neighbors of other races, especially those with much shorter lifespans. As a result, some are trained in minor magics that are particularly useful when dealing with non-elves. Elves with this racial trait and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf's level. This racial trait replaces elven magic. <br> ==Arcane Focus== Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity. <br> ==Low-Light Vision== Elves can see twice as far as humans in conditions of dim light. <br>
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