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=====Jump===== * (At-will move action * basic skill utility) * Target: One destination square within a number of squares equal to your speed * Check: Athletics vs. 10, + 5 per square of distance that you leap over * Special: You gain a +2 stance bonus to your roll for each square that you moved through this turn before making the jump, but may not abort the jump if you moved more than 4 squares. * Success: You land in the targeted square. * Failure: You may choose to jump a number of squares equal to the check result divided by 5 towards your destination square and land prone, or abort the jump. On a critical failure, you misjudge the distance and jump into the wrong square.
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