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==The Nation of Rithys== Neutral A wealthy merchant nation that has maintained neutrality in world affairs. Though themselves at peace, there are plenty of mercenaries and adventurers that originate from this country. Government: A group of wealthy and influential people that take advice from representatives of four factions: The Merchants Guild, Church of the Hearth, People of the Forge, The Old Kingdom Capital: Profett (25,500) Population: Cosmopolitan Languages: Common Religions: Deities of Trade, Mysteries, Hearth, Justice, Storms, Nature, War, Crafts, Liches Threats: Risks of incursions of demons from the invaded halfing kingdom of Bethsada, liches that want to seize power. Primary Exports: Furniture, jewelry, agriculture, arms and armor, magical weapons and items Primary Imports: Several different goods that get sold here Allies: None, for the most part are neutral in affairs Enemies: Liches, Demons Factions: Merchant’s Guild
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