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===Events=== * 2) Disaster! Roll on the Mishap table, but you are not ejected from this career. * 3) Natural disaster or war strikes your homeworld, and you are caught up in the maelstrom. Gain one of Explosives 1, Leadership 1, Recon 1 or Streetwise 1. Make a Tactics 8+ roll. If you succeed, you gain command of the situation; when it's over, you've made 1d3 Contacts. If you fail, roll on the Mishap table, and muster out of this career. * 4) You get stuck in a desk job. Gain one of Admin 1, Advocate 1, Comms 1 or Computer 1. * 5) You travel to many other worlds. Gain a Contact and one level in Language (any), Life Science (biology), Social Science (sophantology), or Space Science (xenology). * 6) You spend time working on an orbital habitat or lab ship. Gain one of Engineer (any) 1, Pilot (Ship's Boat) 1, Vacc Suit 1, or Zero-Gravity 1. * 7) Life Event. Roll on the Life Events table (page 34). * 8) You receive advanced training in a specialist field. Throw Education 8+ to increase any one skill you already have by one level. * 9) Someone holds a grudge against you, but you get free drinks off the story. Gain a +1 DM to one Benefit roll and one level in Carouse or Gambling, but also gain a Rival. * 10) You go above and beyond the call of duty. Gain a +2 DM to your next Advancement check. * 11) An important personage owes you their life. You may take them as an Ally, or gain a +4 DM to your next Advancement roll thanks to their influence. * 12) Your exploits are legendary. You are automatically promoted.
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