Editing
Rails Through Hell: Fenwick
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Class Features (Bard)== : '''Bardic Inspiration''' - Inspire others through stirring words or music | Bonus action | One creature (not self) 60' & can hear | 1d8 Bardic Inspiration to use in next 10 min | add post hoc to ability check, attack roll or saving throw | Cha mod = 3 / short/long rest | d8 at 5th level :: ''Font of Inspiration'' - Beginning when you reach 5th level, you regain all of your expended uses of Bardic Inspiration when you finish a short or long rest : '''Jack of All Trades''' - add half proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus : '''Song of Rest''' - During short rest | you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains an extra 1d6 hit points : '''Expertise''' - Double proficiency bonus for 2 skills : '''Countercharm''' - Can use musical notes or words of power to disrupt mind-influencing effects | As an action, you can start a performance that lasts until the end of your next turn | During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed | A creature must be able to hear you to gain this benefit | The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required). : '''College of Creation''' xxxxx : '''Mote of Potential''' - Whenever you give a creature a Bardic Inspiration die, you can utter a note from the Song of Creation to create a Tiny mote of potential, which orbits within 5 feet of that creature. The mote is intangible and invulnerable, and it lasts until the Bardic Inspiration die is lost. The mote looks like a musical note, a star, a flower, or another symbol of art or life that you choose | When the creature uses the Bardic Inspiration die, the mote provides an additional effect based on whether the die benefits an ability check, an attack roll, or a saving throw, as detailed below: :: Ability Check. When the creature rolls the Bardic Inspiration die to add it to an ability check, the creature can roll the Bardic Inspiration die again and choose which roll to use, as the mote pops and emits colorful, harmless sparks for a moment. :: Attack Roll. Immediately after the creature rolls the Bardic Inspiration die to add it to an attack roll against a target, the mote thunderously shatters. The target and each creature of your choice that you can see within 5 feet of it must succeed on a Constitution saving throw against your spell save DC or take thunder damage equal to the number rolled on the Bardic Inspiration die. :: Saving Throw. Immediately after the creature rolls the Bardic Inspiration die and adds it to a saving throw, the mote vanishes with the sound of soft music, causing the creature to gain temporary hit points equal to the number rolled on the Bardic Inspiration die plus your Charisma modifier (=3) (minimum of 1 temporary hit point). : '''Performance of Creation''' - Also at 3rd level, as an action, you can channel the magic of the Song of Creation to create one nonmagical item of your choice in an unoccupied space within 10 feet of you. The item must appear on a surface or in a liquid that can support it. The gp value of the item can't be more than 20 times your bard level, and the item must be Medium or smaller. The item glimmers softly, and a creature can faintly hear music when touching it. The created item disappears after a number of hours equal to your proficiency bonus. For examples of items you can create, see the equipment chapter of the Player's Handbook. :: Once you create an item with this feature, you can't do so again until you finish a long rest, unless you expend a spell slot of 2nd level or higher to use this feature again. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes. :: The size of the item you can create with this feature increases by one size category when you reach 6th level (Large) and 14th level (Huge). : '''Animating Performance''' Can animate one Large (or smaller) nonmagical item within 30 feet of you that isn’t being worn or carried | The item uses the Dancing Item stat block, which uses your proficiency bonus (+3) | It is friendly to you and your companions and obeys your commands | It lives for 1 hour, until it is reduced to 0 hit points, or until you die | 1 / long rest or use L3 spell slot | Only 1 item at a time :: In combat, the item shares your initiative count, but it takes its turn immediately after yours | It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action | That action can be one in its stat block or some other action. If you are incapacitated, the item can take any action of its choice, not just Dodge. :: When you use your Bardic Inspiration feature, you can command the item as part of the same bonus action you use for Bardic Inspiration. :: Dancing Item - Large or smaller construct | AC 16 (natural armor) | HP = 10 + (5 x bard level) = 10+30 = 40 | 30 ft / fly 30 ft. (hover) | PB = mine = +3 :: STR 18 (+4) DEX 14 (+2) CON 16 (+3) INT 4 (-3) WIS 10 (+0) CHA 6 (-2) :: Damage Immunities: poison, psychic | Condition Immunities: charmed, exhaustion, poisoned, frightened | Immutable Form (immune to any spell or effect that would alter its form) | Darkvision 60 ft | Passive Perception 10 | Languages: understands the languages you speak :: Irrepressible Dance - When any creature starts its turn within 10 feet of the item, the item can increase or decrease (your choice) the walking speed of that creature by 10 feet until the end of the turn, provided the item isn't incapacitated. :: Actions: Force-Empowered Slam = Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d10 + PB force damage.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information