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Rising Sun Eternal: Magic
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=== The Ritual Activation Test === If the requisite amount of time has been devoted to the ritual and the necessary number of attribute points sacrificed, the individual leading the performance may make a roll to see if the effort was ultimately successful. Successfully activating a ritual depends on the ritual leader passing a skill test, but success is more likely the lower that number. The Ritual Activation Test is a skill test that must be passed for the ritual to work as planned. Usually the skill is Occult or Magic, but exceptionally may be something else. There are potential bonuses and penalties to apply to the Ritual Activation Test, depending on the setting and the various other applicable factors, and definite penalties depending on the complexity: *Simple: No modifier *Complex: -20% *Elaborate: -40% Needless to say, this means that the most powerful magical effects are likely to require even more preparation and paraphernalia in order to offset the penalties. If the roll indicates the ritual did not work, all the chanting and ceremony has been for naught. The ritual leader has two options β he or she can either: *Abandon the ritual: nothing supernatural happens at all, and half of the sacrificed points are returned to all participants; or *Force a connection to the supernatural: this involves the leader personally sacrificing 1 POW permanently to turn a failed roll to a successful one. The ritual effects happen after all, despite the roll.
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