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Road through the Ruins
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===Setting/ house rules=== As villagers you start with only 250 Zamoran stars and with the dangerous status of fleeing peasants absent from their assigned village (=Enemy, authorities; major hindrance). As humans you get a free Edge, and the compulsory hindrance will buy you 2 more advancements. Only one major, or two minor extra hindrances can be taken. '''Gritty combat:''' 4 cumulative wounds incapacitate as per present rules, but any single blow inflicting 2 or more wounds (note: two WOUNDS, not just shaken and wound) at once is an insta-kill. '''‘Weapon’ proficiencies''' are needed to use a weapon without a -2 penalty. Each Fighting or Shooting skill die gives you access to two broad classes of weapon, which should be specified by the player. . ‘Simpler’ weapons should usually be selected first, with proficiencies for expensive or exotic weapons added later . So a character with d4 in fighting could specify brawling and clubs. Advancing to d6, they could add spears and swords. A character with a d4 in shooting might be proficient in slings and shortbows. Note that brawling requires its own proficiency. The ability to throw weapons like axes also needs to be listed as a a separate proficiency. The''' Tracking '''skill is absorbed by Survival , but rolled at -2. '''Throwing''' skill is removed and split between Fighting skill, Shooting skill, and Agility attribute as per savagepedia’s House rule 1.1. '''Medium shields''' are counted as giving light cover and '''large shields''' medium cover (presumably for both melee and missile purposes) You can increase your Strength die type by one step when '''using a weapon in two hands'''. [http://westmarchsaga.wikia.com/wiki/Savage_Worlds_Weapons_and_Armor Weapons and Armor list]
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