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=InSpectres= ; Game System : [http://memento-mori.com/inspectres/ InSpectres] ; Pitch : InSpectres - an indie rpg that gives players lots of creative power. ; Game Master : Alan Barclay ; Players : Clinton, Mike (Kamikaze), Laura, Wilhelm, and Kerri ; Characters : 5 ; Date : December 2, 2002 ; Technical Notes : ; Recaps : '''Alan:''' We started out playing ''InSpectres''. This is a cool indie game with a simple game mechanic that allows players to narrate their successes. The game premise is that the characters are members of a ghostbusters-like franchise, investigating supernatural occurrences. We noticed some interesting things about play. I noticed, for example, that things went quickly, players contributed a lot and it took only a few nudges from me as game-master to actually produce a series of events that felt like a complete story. Strangely, the game took less than a half hour for character creation and maybe 90 minutes to play out an episode. Even though it was short, I think the players found it fun and satisfying - Wilhelm commented that a lot of events had happened in the 90 minutes we played, and that this might be because the game didn't require much consultation of rules or character sheets. : The game itself structures play into five "phases" of story - like "Getting the Call", "Investigating", etc. As GM I was trying to encourage player development of the story, and I think maybe I restrained myself a little too much. In future play, I think I'd identify when a given phase had ended and review what the objective of the next one is. Likewise, players need to be reminded to use the "confessional" mechanic (where they can step into the confessional booth and set up future events and/or give other characters traits to add to their character.) : ''InSpectres'' was interesting and fun and I'd like to GM it again, with a bit more attention to the structure rules. I'm actually working on an official "mini-suppliment" called Space Trek, which would use the same rules with gimicks that would recreate Star Trek tropes. ; Player Thoughts : '''Laura:''' My favorite part of the InSpectres game was where Clinton rolled a six while jumping in the pool and decided that on the other side of the magical portal was a locker room. Then it ended up being the locker room of the dead. I think you were pretty surprised by that Allan! :) ; Additional GM Thoughts : Return to [[SGA Gaming Night Archive]]
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