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SHELTER:Carter Postma
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=Resources= Contacts: Martin Landsman, NSA trainer Acquaintance: Security Associate: Assembly: You’re an ingenious tinker, routinely creating devices on the fly. At Level 3, you may choose 1 gear table. Once per session, you may assemble any pick of Medium or smaller Size listed on this table. This requires a number of Reserve Common Items equal to the target pick’s Caliber and a number of minutes equal to the pick’s Request DC. The pick’s maximum Caliber may not exceed 1/2 your class level (rounded up). Once assembled, the gear pick operates in all ways according to its standard statistics, except that the error range of each attack and skill check made using it increases by 2.You may cannibalize gear assembled with this ability by spending a number of minutes equal to the item’s Request DC. Once the item is cannibalized, you gain a number of Reserve Common Items equal to 1/2 the item’s Caliber (rounded down, minimum 1). An item assembled using this ability is lost at the end of the mission, as standard. At Levels 5, 7, and 9, you may choose 1 additional gear table to which this ability applies. Wealth: 4 Lifestyle: 3 (Loft in Baltimore, small sedan, common street look +0) Possessions: 7 (FN Browning High-Power (9mmP, holster + additional load of non-lethal ammo); parabolic microphone; All-purpose replacement cipher (Code -- PR 4); still camera (commercial grade); video bug (PR 1); audio bug (PR 1); cover identity (PR 2 — Charles Parker, photographer for Urban Trends magazine); field glasses; physical tap; Common items: cell phone, small pen flashlight, pack of AA batteries, tablet, several pens, signal mirror, folder with several sheets of music, viola, thumbed-through western novel, caffeine pills, several packs of over-the-counter painkillers, pitch pipe, stopwatch) Spending Cash: 3 ($900)
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