Editing
SWADE: Shadowwalkers
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Kindred== Kindred are Faelings who were glamoured and placed in the cribs of stolen Human or Wildling babes to be raised among them. Twisted and scarred, the natural forms of Kindred are alien and disturbing, their skin appearing scarred and bark-like and often ill-formed or improperly put together. So, unless a player specifically states otherwise, Kindred characters are assumed to be projecting an assumed form until they lose hold of that form due to outside influences. [[File:Changeling00009.png|center|400px]] '''Limited Shape Change:''' Kindred have the ability to alter their size, coloration (skin/hair/eyes), and features at will within the normal ranges for Wildlings and Humans and are even able to mimic the appearance of specific individuals provided they have had time to study the individual in question. :'''Note:''' Assuming a Human or Wildling form does not require a roll if no one is observing the change and the Kindred has a turn to concentrate on making the change. If they are observed or significantly stressed a roll vs a target of 4 is required. :'''Note:''' Kindred who take on a level of fatigue or become exhausted must immediately make a Spirit check to maintain their assumed form, surmounting whatever penalty is appropriate to the given condition. Kindred who become incapacitated or die revert to their natural form. :'''Note:''' Except for the (Wildling) Outsider disadvantage, Kindred do not take on any of the advantages or disadvantages of the racial type they are mimicking, nor do they lose their own. '''Low Light Vision:''' Because of their Fae heritage, Kindred ignore penalties for dim and dark illumination. '''Armor +2:''' The thick, bark-like hides of Kindred acts as leather armor. '''Phobia, Fire:''' Kindred are terrified of open flame. If they are in a room with an open flame (hearth, lamp, candles, etc) they will try to maintain distance from the source of the flame and must subtract -1 from all trait rolls. If openly confronted with fire or trapped in close proximity to open flame they subtract -2 from all trait rolls. '''Secret:''' Kindred work hard to pass among Humans and Wildlings and will go to great lengths to keep their secret, but if their true nature is discovered they risk becoming Shunned by the community until the secret of their identity is restored.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information