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===Armour === Armour is useful in the midst of combat; D&D notwithstanding, nobody wears it unless expecting a fight because of its other drawbacks. Armour provides a bonus to an actor’s reactive modifier in combat along the lines of: <table border=1 cellspacing=1 cellpadding=3> <tr> <td>+1</td> <td>Heavy padding</td></tr> <tr> <td>+2</td> <td>Leather</td></tr> <tr> <td>+3</td> <td>Lamallar</td></tr> <tr> <td>+4</td> <td>Chain mail</td></tr></table> Those same numbers, however, count as penalties when attempting any other physical actions while wearing the armour. Running, jumping, climbing, even riding are made more difficult by wearing armour. Armour also acts as a penalty to the actor’s modifier to resist heatstroke at double the armour’s protective value (so that full chain gives a -8). Zakhara is not a land of heavy cavalry and knights.
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