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===Psionics=== [[File:JustifiersPsionics02.jpg|left]] Psychic powers are rare and little understood, but they do exist. Some alien species are racially psychic, and psionics is a documented phenomenon among certain rare humans. To the surprise of their corporate creators, Betas can also possess psionic abilities. This is extremely rare - perhaps one in a thousand Betas possesses measurable psychic potential. Because psionics is so rare, it is a little-known field of study. Psionics draws on some as-yet-unknown form of energy to perform seemingly supernatural effects, which are often related to the psychic's personality and emotional state. Despite centuries of effort, there are no psychic academies or formal teaching methods; a Beta who demonstrates psionics will, if they are very fortunate, be put in contact with a more experienced psychic to help learn to control their abilities. Psionic Betas are both valued and feared for their extranormal powers. Player characters can take '''Arcane Background: Psionics''' normally. Those wanting to play "wild talents," characters with a single reliable psychic skill, may take '''Arcane Background: Gifted''' instead. In either case, characters must choose their powers from the following list: ''Arcane Protection, Beast Friend, Blind, Bolt, Boost/Lower Trait, Confusion, Darksight, Deflection, Dispel, Drain Power Points, Empathy, Environmental Protection, Farsight, Fear, Havoc, Healing, Invisibility, Mind Link, Mind Reading, Mind Wipe, Object Reading, Protection, Puppet, Relief, Sloth/Speed, Slumber, Speak Language, Stun, Telekinesis, Warrior's Gift.'' ---- All Trappings should be appropriate to the theme. For example, damaging powers should usually have some sort of "mental shock" trapping, unless something like pyrokinesis is justified, but psionic powers are not spells and should not feel like spells. Note that psionic powers are mental, and creatures without true minds - automatic cameras, security systems, and robots - may not be affected by them.
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