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Savage Shadowrun AE Conversion
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== ICONIC FRAMEWORKS == ICON help define certain archetypes in Shadowrun and to reflect the training and background one gained before entering "the life". The following Attribute and Skill die step increase do not allow one to exceed the standard d12 (can exceed the limit if your Metahuman allows it). '''ADEPT'''</br> This is a magic user whose magic is turned inward, to enhancing their own body.</br> '''Arcane Background (Gifted)''': as Edge.</br> '''Physical''': +1 die step to two physical traits of either Agility, Strength or Vigor (must be different).</br> '''Training''': Focus of a d6.</br> '''Willful''': +1 die step to Spirits attribute.</br> [[File:SR.D5.Bodyguard.jpg | 250px | right]] '''BODYGUARD'''</br> Those whom are paid to protect others, often with their own body's if need be.</br> '''Alertness''': as Edge</br> '''Bodyguard''': as New Edge (Professions)</br> '''Healthy and Physical''': +1 die step to Vigor and another +1 die step to either Agility or Strength</br> '''Training''': +2 Skill points to be used on Athletics and/or Notice</br> '''BOUNTY HUNTER'''</br> Those that make a living hunting down prey, either metahuman or paracritter.</br> '''Bounty Hunter''': as new Edge (Professions)</br> '''Bright and Physical''': +1 die step to Smarts and another +1 die step to either Agility, Strength or Vigor.</br> '''Hunters''': start with either the Streetwise or Woodsman edge.</br> '''Training''': +2 Skill points to be used on Occultism, Research and/or Survival.</br> '''COVERT OP SPECIALIST'''</br> Criminals whom specialize in breaking and entering, security foil experts.</br> '''Agile and Smart''': +1 die step to Agility and Smarts.</br> '''Dedicated Gear''': see new Edge (Background), starting with 20,000¥ for Cybernetic gear and/or Covert Operative Gear.</br> '''Thief''': as Edge.</br> '''Training''': +2 Skill points to be used on Stealth or Thievery.</br> '''DECKER'''</br> Cyber-criminals and council cowboy, they specialize in everything to do with the Matrix.</br> '''Bright''': +1 die step to Smarts trait.</br> '''Dedicated Gear''': see new Edge (Background), starting with 20,000¥ for cyberdeck and programs.</br> '''Natural Hackers''': gain +1 to Hacking and Thievery skills</br> '''Training''': +4 Skill points to be used on Electronics, Hacking, Repair or Thievery.</br> '''GANGER'''</br> Street gangs are a way of life in the Barrens and many other parts of any urban Motorplex.</br> [[File:SR.D5.OrkGang.jpg | 350px | left]] '''Fleet Footed''' or '''Free Runner''': pick one, as Edge.</br> '''Physical''': +1 die step to any two physical traits of either Agility, Strength or Vigor (must be different from each other).</br> '''Training''': +4 Skill points to be used on Drive, Fighting, Intimidate and/or Shooting.</br> '''FACE'''</br> Social monsters and negotiators, they specialize in finding out things by talking.</br> '''Bright and Willful''': +1 die step to Smarts and Spirits.</br> '''Charisma''': as Edge.</br> '''Face Edge''': gain any one Leadership or Social Edge so long as you meet requirements.</br> '''Training''': +2 Skill points to be used on Intimidate, Persuasion and/or Taunt.</br> '''FORMER COMPANY MAN'''</br> Former trouble shooters for one of the corps, they use to do all the dirty business of their former bosses. Now are often hunted by these former employer.</br> '''Company Background''': start with any one Combat or Social Edge so long as you meet the requirements.</br> '''Dedicated Gear''': as new Edge (Background). Gain 20,000¥ in cybernetic upgrades.</br> '''Training''': +2 Skill points in Intimidate, Persuasion and/or Shooting.</br> '''Well-Rounded''': add +1 die step to any two Attribute trait that you wish.</br> '''MAGE'''</br> Full hermetic spell caster, learned spells attending classes and reading ebooks.</br> '''Arcane Background (Magic)''': as Edge.</br> '''Bright''': +1 die step to Smarts.</br> '''Power Edges''': gain any two of the following edges for free - Channeling, Concentration, New Powers, Power Points, Rapid Recharge, Soul Drain, Spirit Bond, Spirit Master (new Edges), Stoic (New Edge) or Wizard.</br> '''Training''': Spellcasting d6.</br> '''RIGGER'''</br> Drivers and pilots who can ghost (direct control) specially rigged vehicles.</br> '''Ace''': as Edge.</br> '''Agile and Bright''': +1 die step to Agility and Smarts traits.</br> '''Dedicated Gear''': as new Edge (Background). Gain 20,000¥ in Vehicle Control Rig (10,000¥) and the remaining for drones or a vehicle.</br> '''Training''': +2 Skill points in Boating, Driving, Piloting and/or Repair.</br> '''SHAMAN'''</br> Full shamanic caster, learned their magic more naturally or via a mentor spirit.</br> '''Arcane Background (Shaman)''': as Edge.</br> '''Power Edges''': gain any two of the following edges for free - Channeling, Concentration, Mentor Spirit (new Edge), New Powers, Power Points, Rapid Recharge, Soul Drain, Spirit Bond or Spirit Master (new Edges).</br> '''Training''': Faith d6.</br> '''Willful''': +1 step to Spirits attribute.</br> [[File:SR,D5,StreetSam.jpg | 300px | right]] '''STREET SAMURAI'''</br> Street warriors with their own code of honor.</br> '''Combat Edges''': gain any two combat Edge for free. Must still meet requirements (except Rank).</br> '''Dedicated Gear''': as new Edge (Background). Gain 20,000¥ in cybernetic upgrades.</br> '''Physical''': +1 step to either Agility, Strength or Vigor attribute.</br> '''Training''': +2 Skill points in Athletics, Fighting or Shooting.</br> '''TECHNOMANCER'''</br> A type of mage that can wirelesses connect with the Matrix with just their minds.</br> '''Arcane Background (Technomancer)''': see new Edge (Background).</br> '''Bright''': add +1 die step to Smarts trait.</br> '''Power Edges''': gain any two of the following edges for free – Concentration, New Power, Power Points, Rapid Recharge, Spirit Bond, Spirit Master (new Edges), Stoic (new Edge) or Soul Drain.</br> '''Training''': Hacking d6</br> '''SOMETHING ELSE?'''</br> If you want to make up your own Icon or I did not cover something here, the basics is that you gain 10 build points as Racial/Hindrance paying for boosted Attributes, Edges and Skills. You can have no more the a +1 to any one Attribute, Edges can be higher then Novice but make sure, and Skills. You cannot purchase Racial Positive features without GM approval (and not going to happen without super good reason).
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