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Savage X-COM: New Edges
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==Social Edges== '''Band of Siblings'''<br> Requirements: Wild Card, Veteran<br> This group of soldiers has been to Hell and back together. That kind of bond hardens women, and makes them able to better withstand wounds that might otherwise have put them out of action. Gain +1 Toughness for each other team mate with this ability within 6”, to a maximum of +4. If four heroes with the Edge fight together, for instance, they each gain +3 Toughness. <br> <br> '''I Know a Guy'''<br> Requirements: Novice, Persuasion d6+, Charismatic<br> Some people seem to know someone everywhere they go. The contact may not be the most amazingly helpful person— they may even hate the hero for some past slight or money owed. The person known may be well-placed in an organization or just as easily homeless and only know a few possibly helpful rumors. The point is, however, almost anywhere he goes, the hero seems to know someone, and that person usually at least knows something of value or can contact some helpful folks.<br> Once per session, the player can invoke this Edge to effectively have the Connections Edge with any person or group. Use the rules for Connections to determine if the contact can be reached, and if he will help in any way. If the attempt to contact a particular person fails, the once-per-session use of this Edge is not used up; failures on the Persuasion check to get help still trigger that session’s use of the Edge.<br> <br>
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