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Scum: The Core Rules
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===Simple Build-Ups=== * '''You spend half an hour doing something simple to build yourself up.''' In this circumstance you add +1 to one attribute, and all it costs you is that half-hour. Bear in mind that almost all scenarios run to a clock of some sort, so doing this is more of a problem than you might think. Examples of simple build ups: * '''Argue with mum''' - Add +1 to ''Nutter''. Arguing with mum really gets you wanting to smack someone, and as you can't smack her, you're going to take it out on strangers. * '''Watch the telly''' - Add +1 to ''Sneaky Bastard''. Call it TV-trance if you like, but after half an hour of daytime TV you feel all quiet-like. * '''Do my make up''' - Add +1 to ''Well Shaggable''. As everyone knows, the more make-up a chavette plasters on, the more shaggable she is. * '''Chat to yer mate's mum''' - Add +1 to ''Good Mate''. Presuming that you're polite, big your mate up and deny that he's on drugs, of course. * '''Play Grand Theft Auto''' - Add +1 to ''I'll cut ya!'' Computer games make young kids aggressive. I read it in the Daily Mail. * '''Have a big poo''' - Add +1 to ''Not bovvered'' A huge dump realy takes the stress of your system, eh? * '''Eat something already''' - Add +1 to ''Pisshead''. A full stomach makes you more alcohol-proof. * '''Have a kip''' - Add +1 to ''Stoner''. If you sleep proper, you can take more weed. True fact. * '''Search mum's flat''' - Add +1 to ''Shrapnel''. You knew it - she had a fiver stashed in her sock drawer. * '''Search dad's car''' - Add +1 to ''Drugs''. You knew it - he had a bag of weed stashed in his glove compartment. Players are encourage to come up with their own simple build ups as the situation demands. If GMs want to encourage creativity, they might allow each idea to be used only once by each character each game session. <br><br>
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