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ShatteredPrism:Rules Book
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===Derived Attributes=== ;Initiative:Determines what Tick the character starts combat on. Value must have a range who’s max value is a multiple of 5. (PC + MC / 4) (Min: 1, Avg: 3, Max: 5) (Invert) ;Damage Threshold:This is an amount of damage that is ignored thanks to inherent defenses or toughness. Expressed in absolute values of damage ignored from every attack. Any damage exceeding this amount is deducted from either Health or Stun Pools. ;Wounds:Total number of wound levels before the character becomes incapacitated. All damage types reduce this stat, though the in-game effects may differ. Expressed as an absolute value. ;Energy:A form of all encompassing energy source. Describes everything from mana, psi-energy, and shii, to stamina, bio-electric energy and other innate consumable energy sources. All actions during combat require the expenditure of Energy. In addition, activating any power, in or out of combat, requires Energy. Expressed as an absolute value with no upper limit. (PE + ME x30) (Min: 300, Avg: 420) ;Reputation:Personal reputation of the character. Expressed as two values. The first ranges between 1 and 20, the second is absolute value with no upper limit. ;Rank:Rank of the character within the Freelancer organization. Each Rank will have an associated salary which is added to the bank account at the completion of each Mission, and can be modified based on performance. Expressed as absolute value. ;Health:This is a measure of the total abuse or damage the body and mind can endure. When the Health Pool is reduced to zero, coma and potential death ensues. ;Stun:This is a measure of the total abuse or damage the body and mind can endure. When Stun is reduced to zero, the character will fall unconscious and possibly slip into a non life threatening coma. ;Energy:The Energy attribute is used to measure energy expended in combat, or any other strenuous activity. When performing actions or attacks in combat, Energy is used up, and is regained when resting. Running out of Energy in combat can then be considered very dangerous, as no energetic actions can be performed until the body has had a chance to rest. Pacing one’s depletion of Stamina is often the key to surviving combat encounters.
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