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==The Liberators== Another opportunity is seeking the aid of the Liberators. This secret organization was first created by halflings to assist in the liberation of their fellow halflings from slavery, but soon its goal became to free every possible slave. Aio the Lightfooted was the first member and creator of the Liberators (see the story of Aio and of the Bloody Knife: MN01 pages 87-88, M2E: pg 308). This organization actually is the only active halfling resistance movement across Eredane. '''Their goals are many:''' * first comes the liberation of slaves, with halfling slaves being given priority. This is usually done by infiltration, some halfling members playing the role of halfling slaves to unlock doors, cut chains, and so on. Sometimes they are assisted by members of a band of orc deserters who play the part of a squad of orcs who are to take a lot of slaves to their new masters * second comes sabotage: poisoning wells, burning a legates’ secret documents, etc; * third comes vengeance: many times, the Liberators will kill a legate that was too harsh for the slaves, or an orc commander who slew many innocent * sometimes (very rarely) the organization will set up rebellions, which will be used as a distraction for the escape of a few slaves * other times, they will try to sow discord among the enemy, setting a legate against an orc commander or a traitor prince. All they have to afterwards is to watch the ensuing mayhem and take the opportunity to make some slaves escape * sometimes the organization will “sell” its services to perform spying missions, copying battleplans for example. Usually this is done in exchange of a favour, which always involves giving some help in staging the escape of slaves * finally, the organization spreads tales of its exploits among the slaves in order to help them keep morale. Their exploits are usually embellished, but the slaves don’t care. To become a member, one only needs to have been a former slave. In exchange for their liberation, they must take the vow to help the organization whenever they are asked, to provide it with necessary assets or even acting themselves. This way, even though some missions might fail, there will always be new members to take the burden. Most freed slaves join the organization outright, while some choose to retire in the wilderness, usually with nomadic or even agrarian halflings. The organization is cell-structured so that even though a specific cell is successfully rooted out by the legates, others can still live on. The Liberators (M2e pg 189-189) are actually members of the organization, although their real exploits are much different from the tales they have spread. These are actually quite unremarkable halflings. In time, the organization has developped many contacts in many cities, allowing it to secure safehouses, caches and so on. They also have a priviliged partnership with a gnome family that is specialized in smuggling escaped slaves to safety (for the right price, of course). <br> ---- [[Midnight: North & South Portal|PORTAL]] | [[Midnight RPG - THE SOUTHIES|THE SOUTHIES]] | [[DURGAZ]] | [[ERANON]] | [[ZAL'KAZZIR]] | [[Kyuad|KYUAD]] / [[Midnight: the Shadow Killers player Bill|Bill]]
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