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===Mortals=== The vast bulk of the population of Creation are mortals, teeming in their untold millions. While it could be easy to dismiss them because of their short lifespans and lack of Essence, they are the bedrock upon which every society rests. Without the common man or woman, the great heroes have nothing to eat, drink or wear, no one to fight and die for. One additional nuance is that many of the Exalted begin their lives as mortals, discovering their heritage or destiny later in life. '''Ordinary Mortals''' Most mortals are average people who might have a trade or a craft. Farmers, artisans, labourers, priests, merchants and the like. Tradition, inherited privilege, hard work, practised skill and applied effort are some of the ways they get by. They are built using the Mortal or Expert Mortal CamPLs, and they have no Advantages that are out of the ordinary or supernatural in origin. '''Heroic Mortals''' A small subset of the ruck and run of humanity are just a little bit more capable and competent than the rest. Whether by birth, circumstance or some other factor, they excel. It is usually from amongst Heroic Mortals that Exaltation happens, the divine choosing those who have already distinguished themselves to be their chosen champions. They are built using the Heroic Mortal CamPL. '''Enlightened Mortals''' An even more select group are those who by exposure to the Wyld, extreme meditation and exercise, the application of divine powers or several other means have their spark of life Awakened. This allows them to manipulate Essence like the Exalted and other powerful beings, stealing just a fragment of that divinity for themselves. While they are normally built using the Heroic Mortal CamPL, they also get the Enlightened Mortal Power Package for free. They may learn Terrestrial Martial Arts, Terrestrial Sorcery and have an enhanced use of Mortal Thaumaturgy. Note these are the only Powers that a mortal may learn. '''Optional Rule: Gritty Consequences''' Mortals are distinguished from all the supernaturally-powered beings in Creation by their fragility. They bleed profusely from wounds, suffer infection and disease, fall easily to poison. If you wish to evoke this in all its glory, even beyond what is covered in the SoF rulebook, one option is to use [http://voidstar.squarespace.com/storage/Gritty%20Consequences.pdf Gritty Consequences]. This means that when mortals take Consequences, they may take more than just time and rest to recover from, requiring medical attention. Needless to say, Exalts with their blessed constitutions do not need to worry about any of this. See pages 269 and 285 of the SoF rulebook for more information on Disease and Poison/Drugs.
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