Editing
Sora the Needle
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Clerical Domains== From: War. Good or Protection ===War Domain=== Granted Power: Free Martial Weapon Proficiency with deity’s favored weapon (longsword) and Weapon Focus with the deity’s favored weapon. # Magic Weapon: Weapon gains +1 bonus. # Spiritual Weapon: Magical weapon attacks on its own. # Magic Vestment: Armor or shield gains +1 enhancement per four levels. # Divine Power: You gain attack bonus, +6 to Str, and 1 hp/level. # Flame Strike: Smite foes with divine fire (1d6/level damage). # Blade Barrier: Wall of blades deals 1d6/level damage. # Power Word Blind: Blinds creature with 200 hp or less. # Power Word Stun: Stuns creature with 150 hp or less. # Power Word Kill: Kills creature with 100 hp or less. ===Good Domain=== Cast good spells at +1 caster level # Protection from Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders. # Aid: +1 on attack rolls, +1 on saves against fear, 1d8 temporary hp +1/level (max +10). # Magic Circle against Evil: As protection spells, but 10-ft. radius and 10 min./level. # Holy Smite: Damages and blinds evil creatures. # Dispel Evil: +4 bonus against attacks by evil creatures. # Blade Barrier: Wall of blades deals 1d6/level damage. # Holy Word F: Kills, paralyzes, slows, or deafens nongood subjects. # Holy Aura: +4 to AC, +4 resistance, and SR 25 against evil spells. # Summon Monster IX*: Calls extraplanar creature to fight for you. ===Protection Domain=== Can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day. # Sanctuary: Opponents can’t attack you, and you can’t attack. # Shield Other F: You take half of subject’s damage. # Protection from Energy: Absorb 12 points/level of damage from one kind of energy. # Spell Immunity: Subject is immune to one spell per four levels. # Spell Resistance: Subject gains SR 12 + level. # Antimagic Field: Negates magic within 10 ft. # Repulsion: Creatures can’t approach you. # Mind Blank: Subject is immune to mental/emotional magic and scrying. # Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information