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Soul of Science Erin Watson
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== Powers == '''Genesis Pen''': One of Erin's earliest magitech creations, this electronic pen can create all sorts of objects ex nihilo. Create 7 (Innate, Subtle, Permanent, Easily Removable) ''--9 points'' '''Scion of Science''': As a Move Action, Erin can turn into a magical combatant, gaining the following powers: Enhanced Stamina 5 Feature: In her natural form, Erin is a short girl with shoulder-length blond hair and blue eyes β no beauty queen, but not unattractive either. As "Soul", she gains seven inches, her eyes turn green, and her hair turns hip-length and black; her facial features are completely unrecognizable. Her uniform as "Soul" is a white costume she thought up; it is designed primarily for ease of movements. If the Omni-Visor was on her person at the time without being actually worn, it shows up on her face when she has completed her transformation sequence. Its appearance is modified, making it look much flashier and practically unrecognizable (its abilities remain the same, though). Space-Warping: An Array containing the following Alternate Effects: -Teleport 10 (Accurate, Easy, Extended, Increased Mass 6) -Deflect 14 (Reflect, Redirect); she twists the path of oncoming attacks. -Environment: Impede Movement 3 (Ranged (as opposed to just centered around herself), Selective; essentially, she warps space to lengthen the paths of her foes, reducing their speed by two ranks) -Movement: Dimension Travel 3 (Increased Mass 6; she can theoretically go to any dimension, but Castle Nexus is the only one she's aware of...) -Remote Sensing 10 (Dimensional 3; essentially, she opens a "pinhole" through space through which she can observe a location) -Teleport 10 (Affects Insubstantials 2, Increased Mass 4, Attack, Area, Increased Range, Selective); she takes the space occupied by her enemies, and moves it somewhere less convenient. ''--71 points'' '''Omni-Visor''' (Removable): This is the magitech device Erin created once she felt she was getting the hang of it, and what lead her to meet the rest of the group. -Senses 4 (Analytical (vision), Magical Awareness, Counters Illusions (vision)) -Close Combat (Unarmed) +10 (Alternate Power: Ranged Combat (spatial manipulation) +10) -Dodge +13 (Alternate Power: Parry +13) -Enhanced Advantage: Assessment, Evasion 2, Improved Initiative ''--21 points'' '''Equipment''': computer, smartphone (camera + cell phone + GPS + computer), multi-tool Castle Nexus: Huge, Dimensional Portal, Infirmary, Isolated, Laboratory, Living Space, Power System, Workshop ''Power points: Abilities 20, Defense 10, Skills 13, Advantages 6, Powers 101''
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