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=The Droid= Droids are mechanical beings that possess a self-aware consciousness driven by advanced artificial intelligence. They come in a variety of designs and purposes. You must take the Droid Species to take this class. All Droids start with the Automaton Ability and choose one of the other Abilities listed. Built with a purpose in mind, Droids come in one of five classes (though some are reprogrammed in order to subvert expectations). Class 1 works with math, physical science, and medicine. Class 2 was designed for engineering and technical science. Class 3 represents the social aspect of living creatures. Class 4 are dangerous units designed for war. Class 5 is used for manual labor or to work in hazardous areas. * '''Automaton:''' You do not need to breath, eat, or sleep. You do need to maintain a power source however. Vitality is represented in the fiction by surface level damage, sparks, small fires, but ultimately non-critical damage. You don't feel pain, but you may feel stress when Wounded or Dying. As long as you aren't disintegrated, you can always be rebuilt and rebooted. You memory is subject to erasure. You take +1 Ion damage whenever it is received. * '''Advanced Interface:''' Your chassis is equipped with an advanced cyber-interface jack. If you can interface directly with a device by physically connecting to the data-input, you can attempt to use, hack, manipulate or reprogram that device without any other tools. * '''Alloy Plating:''' Your internal circuitry is protected by a durable composite metal shell, granting you +1 to Armor against everything but Ion damage. * '''Combat Rig:''' You have either a Light Weapon or Blaster Pistol built into your chassis. It is retractable and concealable. You cannot be disarmed of this weapon unless you lose the limb the weapon is mounted on or a knowledgeable technician with access to a workshop spends a few hours to remove it manually. You get +1 to rolls when attacking with this weapon. * '''Does Not Compute:''' Your well programmed circuitry is immune to attempts at manipulation and deceit that is emotionally based (e.g. pleading for help, playing off greed, evoking pity). * '''Hyper-processor:''' You have an advanced processor that can analyze situations with hyperfast speeds. Once per day, you can turn a Failure into a Problem, or a Problem into a Success. * '''Imposing:''' You have a large frame well-suited to carrying heavy loads. Your features instill a sense of dread in those that would fight you, granting a +1 on Menace checks to be intimidating. However, you have trouble going through small doorways and corridors. * '''Medi-Hypo:''' Once per day you may inject a living being with a dose of bacta which instantly heals them for 1d6 Vitality and removes the Exhausted Condition. * '''Protocol:''' Not only are you fluent with almost every known language in the galaxy, you have a robust database of cultural knowledge pertaining to customs and etiquette for thousands of different species and nations. You gain +1 on any roll where manners make a difference. Back to [[Star_Worlds|Main Page]]
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