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= Felbyne aka "The Necklace" - System F = {| class="wikitable" |- ! Statistics !! |- | style="width: 50%;" | '''Felbyne aka "The Necklace" (F)''' '''T +1''' (Exploiting the system)<br> '''E +2''' (One garden and several survivable worlds)<br> '''R -1''' (Almost viable) '''''Aspects:''''' * Singularity Rejects lost everything but the Will to Survive * Cooperation keeps us Alive * Outside Archaeological Prospectors || [[File:F_-_Felbyne_aka_The_Necklace.png|center]]<br> ''Source: https://www.shutterstock.com/nb/video/clip-17040571-fantasy-alien-planet-rocks-lake-3d-animation'' |- |} Long ago in this system an advanced civilization transcended to a different, some say "higher" form. But a few billion souls were... left behind. Overnight, their home planet and its companions shattered into several dozen smaller spheres-- all in impossible orbits around the local star, and those normal humans began a long, nightmarish struggle to stay alive in a strange new environment. 200 years later, there are 80 million of them remaining, eking out an existence on these planetoids, growing crops, manufacturing and trading essential material in chemical rocket ships or slower stable cycling hulls. Most of their history and culture disappeared in the intervening years as everything except survival programs were considered a waste of precious time. The system contains plentiful research opportunities-- many of the spheres have full gravity, atmosphere and solar aspect in a way that defies conventional physics, and mysterious artifacts from the forerunner civilization offer fantastic rewards and deadly hazards, often at the same time. The disparate societies all cooperate and stress service to the state above individualism, and culturally there is a great hunger for entertainment programs, literature, and histories from other systems. Many left-overs of pre-collapse civilization remain in Felbyne. Some, the natives have figured out how to safely harness, particularly those technologies that are passive. But many of these technologies they have put an embargo on. Unfortunately, people from societies outside the system don't take the same wary attitude towards these artifacts. As a result, Felbyne attracts a wide range of archaeologists seeking to prospect these remnants of Old Felbyne (as the collapsed civilization is generally called). Some of them are small groups of marginal, poor people, hoping to strike it rich. And then many major polities and mega-corporations from outside Felbyne send more advanced prospecting teams, guarded by heavily armed mercenaries (for plausible deniability). The natives of Felbyne are not happy with this, but have tried to engage the issue constructively. With the smaller prospectors, they send agents, part-social workers and part-political activist, to their expeditions. They seek to help them with their most immediate problems to build good will, while also offering them a route to a better life by joining the larger Felbyne society in return for abandoning their prospecting. Some of the most enthusiastic of these new recruits have even returned to their home systems as missionaries for Felbyne's way of life. With the major powers, they offer their services as native guides, using their knowledge of the system to covertly direct the prospectors away from the most dangerous sites to the safer ones. Where this fails, they use sabotage, media campaigns, and other forms of activism to derail the most dangerous expeditions.
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