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==Talaana Su’mesh== '''Careers:''' Assassin 1, Dancer 1, Farmer 0, Serving Wench 2 '''Attributes:''' Strength 0, Agility 1, Mind 1, Appeal 2 '''Combat Abilities:''' Brawl 1, Melee 1, Ranged 0, Defense 2 '''Equipment:''' Hidden knives (d3), Sleep-inducing drugs '''Lifeblood:''' 10 '''Hero Points:''' 5,4 '''Armour Protection:''' 0 '''Boons''' * Attractive ''(Your character will always look good. Whether she was stranded in the jungle for three months or buried alive in the desert they will appear none the worse for wear, your character may be on death's door but she will look marvelous. Hair slightly mussed but still stylish, any grime will be strategically placed about the body, just enough to look rugged but not disheveled. Roll an extra die in situations where good looks might be important.)'' * Detect Deception ''(Anytime someone tries to lie to or con your character, he can see right through them. Roll an extra die to divine fact from fable. She won't automatically know the truth but she knows that what she's being told isn't it.)'' '''Flaws''' * Compulsive Gambler ''(Your character is always ready for a game of chance. Much of the description of how he spent his loot from the previous adventure must involve some form of gambling to receive his allotment of advancement points. Whenever he is in a tavern or similar in a reasonably sized town there is likely to be a gambling game going on (roll 1 on a die) – in which case, the character will become involved, no matter what he is otherwise supposed to be doing.)'' Born as a farmer's daughter in the hills above Albena, Talaana was always unhappy with her lot and craved excitement and adventure. She made her way to the big city, where she became first a serving girl in a string of increasingly pricey taverns and later a dancer, entertainer and courtesan to a more refined clientele. She learned that she could coax secrets out of the people who paid for her company, and that those secrets fetched a high price from the right buyers. She always needed money; despite her frugal upbringing, she always found it hard to hold on to her gold, either giving it away in acts of conspicuous largesse or gambling it away for the rush of chance and risk. Albena's defeat and subsequent occupation hit her hard, as much of her success came from an established rapport with and understanding of the movers and shakers of the city, who were now promptly replaced by others, whose patience with local girls was far less extensive. Still, Talaana is nothing if not a survivor, and she intends to do what she has always done - adapt to the situation and find a way to thrive within it. <blockquote>''“She always had her eyes on the horizon, not on the work she should have been doing. She was rude, stubborn and never knew her place. But when she was in a good mood, she could light up a room with a single smile. Damn it. I hope she's happy and safe, wherever she is.”'' — '''Jalathan Su'mesh''', farmer and estranged father</blockquote> <blockquote>''“I know what they say about her these days, but I waited tables along with her for half a year and she was always perfectly nice to me. Lent me money when things were lean, let me take my time paying them back, and always had a smile and a joke on a rough day. But it's true, plenty of times I also saw her lie the innkeeper straight in the face about how much tips she'd gotten when he wanted his share.”'' — '''Krianna Miathlan''', serving wench</blockquote> <blockquote>''“Don't trust her. She can turn your head with a dance and lull you into unmanly relaxation with a few cooed words, and then you wake up the next morning without your purse and with the city guard out looking for you. Sweet poison is poison still.”'' — '''Doldas Gollt''', prisoner</blockquote>
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