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The Dungeoneers (A D&D Minisetting)
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==Background and Personality== Background is actually less important then many D&D games, but should not be forgotten about completely. Backgrounds should not be long unless the character is weird enough to merit it, a paragraph should suffice. Backgrounds should provide answers to two questions. • History: What did you do before you became a dungeoneer? • Motivation: Why did you become a dungeoneer? History may be as short as a sentence or as long as a paragraph. All it does it describe what you did before you became a dungeoneer. “I was an orcish scout for the northern tribes.” or “I was a whore working in a brothel in the big city.” are both good backgrounds. Motivation is the most important part of a background. It should explain why you became a dungeoneer. Money and the need to poverty are good motivations, as is fear. Some join the dungeoneers out of righteousness and community spirit and some just have an enormous death wish. We have neglected personality so far, but in truth you built the core of your character’s personality with the motivation. Now just take a look at your attributes, class and race and come up with a fun concept that fits them and your background. Remember that many characters who become dungeoneers are not healthy people. It is usually not polite to make a really annoying character, but if you really want to, go for it. Just don’t be too surprised if the party leaves your butt at the bottom of that pit trap. Here are two example backgrounds and personalities that fit the two examples I made earlier in the section. '''Krar:''' Krar was a scout for a northern orc tribe called the blue hands until they were destroyed by a plague of dire wolves. Krar went south to seek his fortune and rebuild his tribe when he got it. Joining the dungeoneers to get rich fast, Krar is a surly and greedy braggart. '''Delia:''' Delia worked as a prostitute in one of the biggest cities in the land. She drunk away all the money she made and joined the dungeoneers to escape the prostitution trade. Delia is jovial and gregarious, hating to be alone. She is hoping to make enough money for her to retire and quit drinking, but she is finding more and more that she likes combat.
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